Games/Diablo 2 Resurrected/guide

Weapon Runewords: Infinity, Grief, Call to Arms, Insight and More

All 58 weapon runewords with their runes, base weapons, sockets, level and full stats, including Mania, Void and Ritual from Reign of the Warlock.

Every runeword you can make in a weapon in Diablo 2 Resurrected: which runes go in and in what order, which weapon types it works in, the socket count, the level requirement and the complete list of stats. The new runewords added in Reign of the Warlock (RotW) are included.

For what each rune does on its own and how to upgrade runes, see the Rune List guide; for armor, see Body Armor Runewords.

1.How to Make a Weapon Runeword

  • The base weapon must be normal (white/grey) or Superior quality; magic, rare, set and unique weapons cannot become a runeword.
  • The weapon must be one of the base types listed: Infinity, for example, only works in polearms and spears, Grief only in swords and axes. "All weapons" means any weapon type.
  • The number of sockets must exactly match the number of runes, and the runes must go in in the order shown.
  • The level requirement rises to the runeword's level, while damage and attack speed come from the base weapon — the same runeword is much stronger in a high-damage Elite base.
  • Mercenaries can use runeword weapons; Insight and Infinity are the most popular polearm runewords for the Act 2 mercenary.
  • An Ethereal base deals 50% more damage but can never be repaired, which is why players usually give ethereal runeword weapons to their mercenary.

2.Summary Table

Sorted by level requirement. The full stats are below, under each runeword's own heading.

RunewordRunesBaseSocketsLevelVersion
SteelTirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light RadiusSwords, Axes, Maces213LoD
MaliceIthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Melee weapons315LoD
LeafTirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35%Staves219LoD
Holy ThunderEthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35%Scepters421LoD
ZephyrOrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Bows and crossbows221LoD
PatternTalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35%Katars323v2.4
EdgeTirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14Bows and crossbows325v1.10
King's GraceAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35%Swords, Scepters325LoD
SpiritTalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14Swords425v1.10
StrengthAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each KillMelee weapons225LoD
HonorAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7Melee weapons527LoD
InsightRalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7Polearms, Staves, Bows and crossbows427v1.10
BlackThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. MissileClubs, Hammers, Maces335LoD
WhiteDolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to VitalityWands235LoD
MemoryLumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Staves437LoD
HarmonyTirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to DexterityBows and crossbows439v1.10
Mania (Hustle)ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of BlockingAll weapons339RotW
MelodyShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. MissileBows and crossbows339LoD
ObedienceHelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to StrengthPolearms, Spears541v1.10
Unbending WillFalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15%Swords641v2.4
LawbringerAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to DexteritySwords, Hammers, Scepters343v1.10
PassionDolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from MonstersAll weapons443v1.10
Voice of ReasonLemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of BlockingSwords, Maces443v1.10
Crescent MoonShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each KillPolearms, Axes, Swords347v1.10
OathShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to EnergySwords, Axes, Maces449v1.10
VenomTalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7All weapons349LoD
KingslayerMalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to StrengthSwords, Axes453v1.10
MosaicMalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14Katars353v2.6
RiftHelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison ResistPolearms, Scepters453v1.10
DeathHelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison ResistSwords, Axes555v1.10
Heart of the OakKoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35%Maces, Staves455v1.10
SilenceDolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire ResistAll weapons655LoD
Call To ArmsAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold ResistAll weapons557v1.10
ChaosFalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22Katars357v1.10
RitualAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold ResistDaggers357RotW
FortitudeElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistAll weapons459v1.10
GriefEthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35%Axes, Swords559v1.10
WindSurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light RadiusMelee weapons261v1.10
BeastBerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to EnergyAxes, Scepters, Hammers563v1.10
EternityAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to ManaMelee weapons563v1.10
InfinityBerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic ItemsPolearms, Spears463v1.10
WrathPulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7Bows and crossbows463v1.10
BrandJahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison ResistBows and crossbows465v1.10
DestructionVexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to DexterityPolearms, Swords565v1.10
FaithOhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of BlockingBows and crossbows465v1.10
FamineFalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to LifeAxes, Hammers465v1.10
FuryJahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Melee weapons365LoD
IceAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistBows and crossbows465v1.10
Last WishJahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8%Swords, Hammers, Axes665v1.10
PhoenixVexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to LifeAll weapons465v1.10
DoomHelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be FrozenAxes, Polearms, Hammers567v1.10
Hand of JusticeSurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistAll weapons467v1.10
MistChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to ManaBows and crossbows567v2.4
PlagueChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22Swords, Katars, Daggers367v2.4
PrideChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistPolearms, Spears467v1.10
Breath of the DyingVexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%All weapons669v1.10
ObsessionZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. MissileStaves669v2.4
VoidThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + ZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic ItemsDaggers369RotW

3.Steel

RunesBaseSocketsLevelVersion
TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light RadiusSwords, Axes, Maces213LoD
  • +20% Enhanced Damage
  • +3 to Minimum Damage
  • +3 to Maximum Damage
  • +50 to Attack Rating
  • 50% Chance of Open Wounds
  • +25% Increased Attack Speed
  • +2 to Mana after each Kill
  • +1 to Light Radius

4.Malice

RunesBaseSocketsLevelVersion
IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Melee weapons315LoD
  • +33% Enhanced Damage
  • +9 to Maximum Damage
  • 100% Chance of Open Wounds
  • -25% Target Defense
  • -100 to Monster Defense per Hit
  • Prevent Monster Heal
  • +50 to Attack Rating
  • Drain Life -5

5.Leaf

RunesBaseSocketsLevelVersion
TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35%Staves219LoD
  • Adds 5–30 Fire Damage
  • +3 to Fire Skills
  • +3 to Fire Bolt (Sorceress only)
  • +3 to Inferno (Sorceress only)
  • +3 to Warmth (Sorceress only)
  • +2 to Mana after each Kill
  • +2 Defense per character level (+198 at level 99)
  • Cold Resist +33%

6.Holy Thunder

RunesBaseSocketsLevelVersion
EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35%Scepters421LoD
  • +60% Enhanced Damage
  • -25% Target Defense
  • Adds 5–30 Fire Damage
  • Adds 21–110 Lightning Damage
  • +75 Poison Damage over 5 Seconds
  • +10 to Maximum Damage
  • Lightning Resist +60%
  • +5% to Maximum Lightning Resist
  • +3 to Holy Shock (Paladin only)
  • Level 7 Chain Lightning (60 Charges)

7.Zephyr

RunesBaseSocketsLevelVersion
OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Bows and crossbows221LoD
  • +33% Enhanced Damage
  • +66 to Attack Rating
  • Adds 1–50 Lightning Damage
  • -25% Target Defense
  • +25 Defense
  • +25% Faster Run/Walk
  • +25% Increased Attack Speed
  • 7% chance to cast level 1 Twister when struck

8.Pattern

RunesBaseSocketsLevelVersion
TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35%Katars323v2.4
  • +30% Faster Block Rate
  • +40–80% Enhanced Damage
  • +10% Bonus to Attack Rating
  • Adds 12–32 Fire Damage
  • Adds 1–50 Lightning Damage
  • Adds 3–14 Cold Damage
  • +75 Poison Damage over 5 Seconds
  • +6 to Strength
  • +6 to Dexterity
  • All Resistances +15

9.Edge

RunesBaseSocketsLevelVersion
TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14Bows and crossbows325v1.10
  • Level 15 Thorns Aura When Equipped
  • +35% Increased Attack Speed
  • +320–380% Damage to Demons
  • +280% Damage to Undead
  • +75 Poison Damage over 5 Seconds
  • 7% Life Stolen per Hit
  • Prevent Monster Heal
  • +5–10 to All Attributes
  • +2 to Mana after each Kill
  • Reduces All Vendor Prices 15%

10.King's Grace

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35%Swords, Scepters325LoD
  • +100% Enhanced Damage
  • +100% Damage to Demons
  • +50% Damage to Undead
  • Adds 5–30 Fire Damage
  • Adds 3–14 Cold Damage (3 sec. duration)
  • +150 to Attack Rating
  • +100 to Attack Rating against Demons
  • +100 to Attack Rating against Undead
  • 7% Life Stolen per Hit

11.Spirit

RunesBaseSocketsLevelVersion
TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14Swords425v1.10

Spirit can also be made in a shield; the shield version has different stats and is covered in the Shield and Helm Runewords guide.

  • +2 to All Skills
  • +25–35% Faster Cast Rate
  • +55% Faster Hit Recovery
  • Adds 1–50 Lightning Damage
  • Adds 3–14 Cold Damage (3 sec. duration)
  • +75 Poison Damage over 5 Seconds
  • 7% Life Stolen per Hit
  • +250 Defense vs. Missile
  • +22 to Vitality
  • +89–112 to Mana
  • +3–8 Magic Absorb

12.Strength

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each KillMelee weapons225LoD
  • +35% Enhanced Damage
  • 25% Chance of Crushing Blow
  • 7% Life Stolen per Hit
  • +2 to Mana after each Kill
  • +20 to Strength
  • +10 to Vitality

13.Honor

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7Melee weapons527LoD
  • +160% Enhanced Damage
  • +9 to Minimum Damage
  • +9 to Maximum Damage
  • 25% Deadly Strike
  • +250 to Attack Rating
  • +1 to All Skills
  • 7% Life Stolen per Hit
  • Replenish Life +10
  • +10 to Strength
  • +1 to Light Radius
  • +2 to Mana after each Kill

14.Insight

RunesBaseSocketsLevelVersion
RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7Polearms, Staves, Bows and crossbows427v1.10
  • Level 12–17 Meditation Aura When Equipped
  • +35% Faster Cast Rate
  • +200–260% Enhanced Damage
  • +9 to Minimum Damage
  • +180–250% Bonus to Attack Rating
  • Adds 5–30 Fire Damage
  • +75 Poison Damage over 5 Seconds
  • +1–6 to Critical Strike
  • +5 to All Attributes
  • +2 to Mana after each Kill
  • 23% Better Chance of Getting Magic Items

15.Black

RunesBaseSocketsLevelVersion
ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. MissileClubs, Hammers, Maces335LoD
  • +120% Enhanced Damage
  • 40% Chance of Crushing Blow
  • +200 to Attack Rating
  • Adds 3–14 Cold Damage (3 sec. duration)
  • +10 to Vitality
  • +15% Increased Attack Speed
  • Magic Damage Reduced by 2
  • Level 4 Corpse Explosion (12 Charges)
  • Knockback

16.White

RunesBaseSocketsLevelVersion
DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to VitalityWands235LoD
  • Hit Causes Monster to Flee 25%
  • +10 to Vitality
  • +3 to Poison and Bone Skills (Necromancer only)
  • +3 to Bone Armor (Necromancer only)
  • +2 to Bone Spear (Necromancer only)
  • +4 to Skeleton Mastery (Necromancer only)
  • Magic Damage Reduced by 4
  • +20% Faster Cast Rate
  • +13 to Mana

17.Memory

RunesBaseSocketsLevelVersion
LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Staves437LoD
  • +3 to Sorceress Skill Levels
  • +33% Faster Cast Rate
  • Increase Maximum Mana 20%
  • +3 to Energy Shield (Sorceress only)
  • +2 to Static Field (Sorceress only)
  • +10 to Energy
  • +10 to Vitality
  • +9 to Minimum Damage
  • -25% Target Defense
  • Magic Damage Reduced by 7
  • +50% Enhanced Defense

18.Harmony

RunesBaseSocketsLevelVersion
TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to DexterityBows and crossbows439v1.10
  • Level 10 Vigor Aura When Equipped
  • +200–275% Enhanced Damage
  • +9 to Minimum Damage
  • +9 to Maximum Damage
  • Adds 55–160 Lightning Damage
  • Adds 55–160 Fire Damage
  • Adds 55–160 Cold Damage
  • +2–6 to Valkyrie
  • +10 to Dexterity
  • Regenerate Mana 20%
  • +2 to Mana after each Kill
  • +2 to Light Radius
  • Level 20 Revive (25 Charges)

19.Mania (Hustle)

RunesBaseSocketsLevelVersion
ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of BlockingAll weapons339RotW

In Reign of the Warlock mode it is called Mania; in LoD mode the same runes (Shael + Ko + Eld) with the same stats are called Hustle (2.6). The same runes in armor become Hysteria. According to the source data it is ladder-only in LoD mode and can also be made on non-ladder in RotW mode.

  • 5% chance to cast level 1 Burst of Speed on striking
  • Level 1 Fanaticism Aura When Equipped
  • +30% Increased Attack Speed
  • +180–200% Enhanced Damage
  • +75% Damage to Undead
  • +50 to Attack Rating against Undead
  • +10 to Dexterity

20.Melody

RunesBaseSocketsLevelVersion
ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. MissileBows and crossbows339LoD
  • +50% Enhanced Damage
  • +300% Damage to Undead
  • +3 to Bow and Crossbow Skills (Amazon only)
  • +3 to Critical Strike (Amazon only)
  • +3 to Dodge (Amazon only)
  • +3 to Slow Missiles (Amazon only)
  • +20% Increased Attack Speed
  • +10 to Dexterity
  • Knockback

21.Obedience

RunesBaseSocketsLevelVersion
HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to StrengthPolearms, Spears541v1.10
  • 30% chance to cast level 21 Enchant when you kill an enemy
  • +40% Faster Hit Recovery
  • +370% Enhanced Damage
  • -25% Target Defense
  • Adds 3–14 Cold Damage (3 sec. duration)
  • -25% to Enemy Fire Resistance
  • 40% Chance of Crushing Blow
  • +200–300 Defense
  • +10 to Strength
  • +10 to Dexterity
  • All Resistances +20–30
  • Requirements -20%

22.Unbending Will

RunesBaseSocketsLevelVersion
FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15%Swords641v2.4
  • 18% chance to cast level 18 Taunt on striking
  • +3 to Combat Skills (Barbarian only)
  • +20–30% Increased Attack Speed
  • +300–350% Enhanced Damage
  • +9 to Maximum Damage
  • +50 to Attack Rating
  • +75% Damage to Undead
  • +50 to Attack Rating against Undead
  • 8–10% Life Stolen per Hit
  • Prevent Monster Heal
  • +10 to Strength
  • +10 to Vitality
  • Damage Reduced by 8
  • +1 to Light Radius
  • Requirements -20%

23.Lawbringer

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to DexteritySwords, Hammers, Scepters343v1.10
  • 20% chance to cast level 15 Decrepify on striking
  • Level 16–18 Sanctuary Aura When Equipped
  • -50% Target Defense
  • Adds 150–210 Fire Damage
  • Adds 130–180 Cold Damage
  • 7% Life Stolen per Hit
  • Slain Monsters Rest in Peace
  • +200–250 Defense vs. Missile
  • +10 to Dexterity
  • 75% Extra Gold from Monsters

24.Passion

RunesBaseSocketsLevelVersion
DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from MonstersAll weapons443v1.10
  • +25% Increased Attack Speed
  • +160–210% Enhanced Damage
  • +50–80% Bonus to Attack Rating
  • +75% Damage to Undead
  • +50 to Attack Rating against Undead
  • Adds 1–50 Lightning Damage
  • +1 to Berserk
  • +1 to Zeal
  • Hit Blinds Target +10
  • Hit Causes Monster to Flee 25%
  • 75% Extra Gold from Monsters
  • Level 3 Heart of Wolverine (12 Charges)

25.Voice of Reason

RunesBaseSocketsLevelVersion
LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of BlockingSwords, Maces443v1.10
  • 15% chance to cast level 13 Frozen Orb on striking
  • 18% chance to cast level 20 Ice Blast on striking
  • +50 to Attack Rating
  • +220–350% Damage to Demons
  • +355–375% Damage to Undead
  • +50 to Attack Rating against Undead
  • Adds 100–220 Cold Damage
  • -24% to Enemy Cold Resistance
  • +10 to Dexterity
  • Cannot Be Frozen
  • 75% Extra Gold from Monsters
  • +1 to Light Radius

26.Crescent Moon

RunesBaseSocketsLevelVersion
ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each KillPolearms, Axes, Swords347v1.10
  • 10% chance to cast level 17 Chain Lightning on striking
  • 7% chance to cast level 13 Static Field on striking
  • +20% Increased Attack Speed
  • +180–220% Enhanced Damage
  • Ignore Target's Defense
  • -35% to Enemy Lightning Resistance
  • 25% Chance of Open Wounds
  • +9–11 Magic Absorb
  • +2 to Mana after each Kill
  • Level 18 Summon Spirit Wolf (30 Charges)

27.Oath

RunesBaseSocketsLevelVersion
ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to EnergySwords, Axes, Maces449v1.10
  • 30% chance to cast level 20 Bone Spirit on striking
  • Indestructible
  • +50% Increased Attack Speed
  • +210–340% Enhanced Damage
  • +75% Damage to Demons
  • +100 to Attack Rating against Demons
  • Prevent Monster Heal
  • +10 to Energy
  • +10–15 Magic Absorb
  • Level 16 Heart of Wolverine (20 Charges)
  • Level 17 Iron Golem (14 Charges)

28.Venom

RunesBaseSocketsLevelVersion
TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7All weapons349LoD
  • Hit Causes Monster to Flee 25%
  • Prevent Monster Heal
  • Ignore Target's Defense
  • 7% Mana Stolen per Hit
  • Level 15 Poison Explosion (27 Charges)
  • Level 13 Poison Nova (11 Charges)
  • +273 Poison Damage over 6 Seconds

29.Kingslayer

RunesBaseSocketsLevelVersion
MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to StrengthSwords, Axes453v1.10
  • +30% Increased Attack Speed
  • +230–270% Enhanced Damage
  • -25% Target Defense
  • +20% Bonus to Attack Rating
  • 33% Chance of Crushing Blow
  • 50% Chance of Open Wounds
  • +1 to Vengeance
  • Prevent Monster Heal
  • +10 to Strength
  • 40% Extra Gold from Monsters

30.Mosaic

RunesBaseSocketsLevelVersion
MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14Katars353v2.6
  • +50% chance for finishing moves not to consume charges
  • A finisher executed this way refreshes the expiration timer of the charge stack
  • +2 to Martial Arts (Assassin only)
  • +20% Increased Attack Speed
  • +200–250% Enhanced Damage
  • +20% Bonus to Attack Rating
  • 7% Life Stolen per Hit
  • +8–15% to Cold Skill Damage
  • +8–15% to Lightning Skill Damage
  • +8–15% to Fire Skill Damage
  • Prevent Monster Heal

31.Rift

RunesBaseSocketsLevelVersion
HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison ResistPolearms, Scepters453v1.10
  • 20% chance to cast level 16 Tornado on striking
  • 16% chance to cast level 21 Frozen Orb on attack
  • +20% Bonus to Attack Rating
  • Adds 160–250 Magic Damage
  • Adds 60–180 Fire Damage
  • +5–10 to All Attributes
  • +10 to Dexterity
  • 38% Damage Taken Goes to Mana
  • 75% Extra Gold from Monsters
  • Level 15 Iron Maiden (40 Charges)
  • Requirements -20%

32.Death

RunesBaseSocketsLevelVersion
HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison ResistSwords, Axes555v1.10
  • 100% chance to cast level 44 Chain Lightning when you die
  • 25% chance to cast level 18 Glacial Spike on attack
  • Indestructible
  • +300–385% Enhanced Damage
  • +20% Bonus to Attack Rating
  • +50 to Attack Rating
  • Adds 1–50 Lightning Damage
  • 7% Mana Stolen per Hit
  • 50% Chance of Crushing Blow
  • +0.5% Deadly Strike per character level (+49% at level 99)
  • +1 to Light Radius
  • Level 22 Blood Golem (15 Charges)
  • Requirements -20%

33.Heart of the Oak

RunesBaseSocketsLevelVersion
KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35%Maces, Staves455v1.10
  • +3 to All Skills
  • +40% Faster Cast Rate
  • +75% Damage to Demons
  • +100 to Attack Rating against Demons
  • Adds 3–14 Cold Damage (3 sec. duration)
  • 7% Mana Stolen per Hit
  • +10 to Dexterity
  • Replenish Life +20
  • Increase Maximum Mana 15%
  • All Resistances +30–40
  • Level 4 Oak Sage (25 Charges)
  • Level 14 Raven (60 Charges)

34.Silence

RunesBaseSocketsLevelVersion
DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire ResistAll weapons655LoD
  • +200% Enhanced Damage
  • +75% Damage to Undead
  • Requirements -20%
  • +20% Increased Attack Speed
  • +50 to Attack Rating against Undead
  • +2 to All Skills
  • All Resistances +75
  • +20% Faster Hit Recovery
  • 11% Mana Stolen per Hit
  • Hit Causes Monster to Flee 25%
  • Hit Blinds Target +33
  • +2 to Mana after each Kill
  • 30% Better Chance of Getting Magic Items

35.Call To Arms

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold ResistAll weapons557v1.10
  • +1 to All Skills
  • +40% Increased Attack Speed
  • +250–290% Enhanced Damage
  • Adds 5–30 Fire Damage
  • 7% Life Stolen per Hit
  • +2–6 to Battle Command
  • +1–6 to Battle Orders
  • +1–4 to Battle Cry
  • Prevent Monster Heal
  • Replenish Life +12
  • 30% Better Chance of Getting Magic Items

36.Chaos

RunesBaseSocketsLevelVersion
FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22Katars357v1.10
  • 9% chance to cast level 11 Frozen Orb on striking
  • 11% chance to cast level 9 Charged Bolt on striking
  • +35% Increased Attack Speed
  • +290–340% Enhanced Damage
  • Adds 216–471 Magic Damage
  • 25% Chance of Open Wounds
  • +1 to Whirlwind
  • +10 to Strength
  • +15 Life after each Demon Kill

37.Ritual

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold ResistDaggers357RotW
  • 13% chance to cast level 1 Sigil Death when struck
  • +40% Increased Attack Speed
  • +250–320% Enhanced Damage
  • +150–250% Damage to Demons
  • +200–260% Bonus to Attack Rating
  • +3–5 Life after each Kill
  • Slain Monsters Rest in Peace
  • 7% Life Stolen per Hit

38.Fortitude

RunesBaseSocketsLevelVersion
ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistAll weapons459v1.10

Fortitude can also be made in body armor; the armor version is in the Body Armor Runewords guide.

  • 20% chance to cast level 15 Chilling Armor when struck
  • +25% Faster Cast Rate
  • +300% Enhanced Damage
  • +9 to Minimum Damage
  • +50 to Attack Rating
  • 20% Deadly Strike
  • Hit Causes Monster to Flee 25%
  • +200% Enhanced Defense
  • +1–1.5 to Life per character level (+99–148 at level 99)
  • All Resistances +25–30
  • 12% Damage Taken Goes to Mana
  • +1 to Light Radius

39.Grief

RunesBaseSocketsLevelVersion
EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35%Axes, Swords559v1.10
  • 35% chance to cast level 15 Venom on striking
  • +30–40% Increased Attack Speed
  • Damage +340–400
  • Ignore Target's Defense
  • -25% Target Defense
  • +1.875% Damage to Demons per character level (+185% at level 99)
  • Adds 5–30 Fire Damage
  • -20–25% to Enemy Poison Resistance
  • 20% Deadly Strike
  • Prevent Monster Heal
  • +2 to Mana after each Kill
  • +10–15 Life after each Kill

40.Wind

RunesBaseSocketsLevelVersion
SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light RadiusMelee weapons261v1.10
  • 10% chance to cast level 9 Tornado on striking
  • +20% Faster Run/Walk
  • +40% Increased Attack Speed
  • +15% Faster Hit Recovery
  • +120–160% Enhanced Damage
  • -50% Target Defense
  • +50 to Attack Rating
  • Hit Blinds Target
  • +1 to Light Radius
  • Level 13 Twister (127 Charges)

41.Beast

RunesBaseSocketsLevelVersion
BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to EnergyAxes, Scepters, Hammers563v1.10
  • Level 9 Fanaticism Aura When Equipped
  • +40% Increased Attack Speed
  • +240–270% Enhanced Damage
  • 20% Chance of Crushing Blow
  • 25% Chance of Open Wounds
  • +3 to Werebear
  • +3 to Lycanthropy
  • Prevent Monster Heal
  • +25–40 to Strength
  • +10 to Energy
  • +2 to Mana after each Kill
  • Level 13 Summon Grizzly (5 Charges)

42.Eternity

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to ManaMelee weapons563v1.10
  • Indestructible
  • +260–310% Enhanced Damage
  • +9 to Minimum Damage
  • 7% Life Stolen per Hit
  • 20% Chance of Crushing Blow
  • Hit Blinds Target
  • Slows Target by 33%
  • Regenerate Mana 16%
  • Replenish Life +16
  • Cannot Be Frozen
  • 30% Better Chance of Getting Magic Items
  • Level 8 Revive (88 Charges)

43.Infinity

RunesBaseSocketsLevelVersion
BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic ItemsPolearms, Spears463v1.10
  • 50% chance to cast level 20 Chain Lightning when you kill an enemy
  • Level 12 Conviction Aura When Equipped
  • +35% Faster Run/Walk
  • +255–325% Enhanced Damage
  • -45–55% to Enemy Lightning Resistance
  • 40% Chance of Crushing Blow
  • Prevent Monster Heal
  • +0.5 to Vitality per character level (+49 at level 99)
  • 30% Better Chance of Getting Magic Items
  • Level 21 Cyclone Armor (30 Charges)

44.Wrath

RunesBaseSocketsLevelVersion
PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7Bows and crossbows463v1.10
  • 30% chance to cast level 1 Decrepify on striking
  • 5% chance to cast level 10 Life Tap on striking
  • +375% Damage to Demons
  • +100 to Attack Rating against Demons
  • +250–300% Damage to Undead
  • Adds 85–120 Magic Damage
  • Adds 41–240 Lightning Damage
  • 20% Chance of Crushing Blow
  • Prevent Monster Heal
  • +10 to Energy
  • Cannot Be Frozen

45.Brand

RunesBaseSocketsLevelVersion
JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison ResistBows and crossbows465v1.10
  • 35% chance to cast level 14 Amplify Damage when struck
  • 100% chance to cast level 18 Bone Spear on striking
  • +260–340% Enhanced Damage
  • Ignore Target's Defense
  • +20% Bonus to Attack Rating
  • +280–330% Damage to Demons
  • 20% Deadly Strike
  • Prevent Monster Heal
  • Knockback
  • Fires Explosive Arrows or Bolts (level 15)

46.Destruction

RunesBaseSocketsLevelVersion
VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to DexterityPolearms, Swords565v1.10
  • 23% chance to cast level 12 Volcano on striking
  • 5% chance to cast level 23 Molten Boulder on striking
  • 100% chance to cast level 45 Meteor when you die
  • 15% chance to cast level 22 Nova on attack
  • +350% Enhanced Damage
  • Ignore Target's Defense
  • Adds 100–180 Magic Damage
  • 7% Mana Stolen per Hit
  • 20% Chance of Crushing Blow
  • 20% Deadly Strike
  • Prevent Monster Heal
  • +10 to Dexterity

47.Faith

RunesBaseSocketsLevelVersion
OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of BlockingBows and crossbows465v1.10
  • Level 12–15 Fanaticism Aura When Equipped
  • +1–2 to All Skills
  • +330% Enhanced Damage
  • Ignore Target's Defense
  • +300% Bonus to Attack Rating
  • +75% Damage to Undead
  • +50 to Attack Rating against Undead
  • +120 Fire Damage
  • All Resistances +15
  • 10% Reanimate as: Returned
  • 75% Extra Gold from Monsters

48.Famine

RunesBaseSocketsLevelVersion
FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to LifeAxes, Hammers465v1.10
  • +30% Increased Attack Speed
  • +320–370% Enhanced Damage
  • Ignore Target's Defense
  • Adds 180–200 Magic Damage
  • Adds 50–200 Fire Damage
  • Adds 51–250 Lightning Damage
  • Adds 50–200 Cold Damage
  • 12% Life Stolen per Hit
  • Prevent Monster Heal
  • +10 to Strength

49.Fury

RunesBaseSocketsLevelVersion
JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%Melee weapons365LoD
  • +209% Enhanced Damage
  • +40% Increased Attack Speed
  • Prevent Monster Heal
  • 66% Chance of Open Wounds
  • 33% Deadly Strike
  • -25% Target Defense
  • +20% Bonus to Attack Rating
  • 6% Life Stolen per Hit
  • Ignore Target's Defense
  • +5 to Frenzy (Barbarian only)

50.Ice

RunesBaseSocketsLevelVersion
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistBows and crossbows465v1.10
  • 100% chance to cast level 40 Blizzard when you level up
  • 25% chance to cast level 22 Frost Nova on striking
  • Level 18 Holy Freeze Aura When Equipped
  • +20% Increased Attack Speed
  • +140–210% Enhanced Damage
  • Ignore Target's Defense
  • +25–30% to Cold Skill Damage
  • -20% to Enemy Cold Resistance
  • 7% Life Stolen per Hit
  • 20% Deadly Strike
  • +3.125% Extra Gold from Monsters per character level (+309% at level 99)

51.Last Wish

RunesBaseSocketsLevelVersion
JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8%Swords, Hammers, Axes665v1.10
  • 6% chance to cast level 11 Fade when struck
  • 10% chance to cast level 18 Life Tap on striking
  • 20% chance to cast level 20 Charged Bolt on attack
  • Level 17 Might Aura When Equipped
  • +330–375% Enhanced Damage
  • Ignore Target's Defense
  • 60–70% Chance of Crushing Blow
  • Prevent Monster Heal
  • Hit Blinds Target
  • +0.5% Chance of Getting Magic Items per character level (+49% at level 99)

52.Phoenix

RunesBaseSocketsLevelVersion
VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to LifeAll weapons465v1.10

Phoenix can also be made in a shield; the shield version has different stats and is covered in the Shield and Helm Runewords guide.

  • 100% chance to cast level 40 Blaze when you level up
  • 40% chance to cast level 22 Firestorm on striking
  • Level 10–15 Redemption Aura When Equipped
  • +350–400% Enhanced Damage
  • Ignore Target's Defense
  • 14% Mana Stolen per Hit
  • -28% to Enemy Fire Resistance
  • 20% Deadly Strike
  • +350–400 Defense vs. Missile
  • +15–21 Fire Absorb

53.Doom

RunesBaseSocketsLevelVersion
HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be FrozenAxes, Polearms, Hammers567v1.10
  • 5% chance to cast level 18 Volcano on striking
  • Level 12 Holy Freeze Aura When Equipped
  • +2 to All Skills
  • +45% Increased Attack Speed
  • +330–370% Enhanced Damage
  • -40–60% to Enemy Cold Resistance
  • 20% Deadly Strike
  • 25% Chance of Open Wounds
  • Prevent Monster Heal
  • Freezes Target +3
  • Requirements -20%

54.Hand of Justice

RunesBaseSocketsLevelVersion
SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistAll weapons467v1.10
  • 100% chance to cast level 36 Blaze when you level up
  • 100% chance to cast level 48 Meteor when you die
  • Level 16 Holy Fire Aura When Equipped
  • +33% Increased Attack Speed
  • +280–330% Enhanced Damage
  • Ignore Target's Defense
  • 7% Life Stolen per Hit
  • -20% to Enemy Fire Resistance
  • 20% Deadly Strike
  • Hit Blinds Target
  • Freezes Target +3

55.Mist

RunesBaseSocketsLevelVersion
ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to ManaBows and crossbows567v2.4
  • Level 8–12 Concentration Aura When Equipped
  • +3 to All Skills
  • +20% Increased Attack Speed
  • +100% Piercing Attack
  • +325–375% Enhanced Damage
  • +9 to Maximum Damage
  • +20% Bonus to Attack Rating
  • Adds 3–14 Cold Damage
  • Freezes Target +3
  • +24 to Vitality
  • All Resistances +40

56.Plague

RunesBaseSocketsLevelVersion
ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22Swords, Katars, Daggers367v2.4
  • 20% chance to cast level 12 Lower Resist when struck
  • 25% chance to cast level 15 Poison Nova on striking
  • Level 13–17 Cleansing Aura When Equipped
  • +1–2 to All Skills
  • +20% Increased Attack Speed
  • +220–320% Enhanced Damage
  • -23% to Enemy Poison Resistance
  • +0.3% Deadly Strike per character level (+29% at level 99)
  • 25% Chance of Open Wounds
  • Freezes Target +3

57.Pride

RunesBaseSocketsLevelVersion
ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning ResistPolearms, Spears467v1.10
  • 25% chance to cast level 17 Fire Wall when struck
  • Level 16–20 Concentration Aura When Equipped
  • +260–300% Bonus to Attack Rating
  • +1% Damage to Demons per character level (+99% at level 99)
  • Adds 50–280 Lightning Damage
  • 20% Deadly Strike
  • Hit Blinds Target
  • Freezes Target +3
  • +10 to Vitality
  • Replenish Life +8
  • +1.875% Extra Gold from Monsters per character level (+185% at level 99)

58.Breath of the Dying

RunesBaseSocketsLevelVersion
VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%All weapons669v1.10
  • 50% chance to cast level 20 Poison Nova when you kill an enemy
  • Indestructible
  • +60% Increased Attack Speed
  • +350–400% Enhanced Damage
  • +200% Damage to Undead
  • -25% Target Defense
  • +50 to Attack Rating
  • +50 to Attack Rating against Undead
  • 7% Mana Stolen per Hit
  • 12–15% Life Stolen per Hit
  • Prevent Monster Heal
  • +30 to All Attributes
  • +1 to Light Radius
  • Requirements -20%

59.Obsession

RunesBaseSocketsLevelVersion
ZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. MissileStaves669v2.4
  • Indestructible
  • 24% chance to cast level 10 Weaken when struck
  • +4 to All Skills
  • +65% Faster Cast Rate
  • +60% Faster Hit Recovery
  • Knockback
  • +10 to Vitality
  • +10 to Energy
  • Increase Maximum Life 15–25%
  • Regenerate Mana 15–30%
  • All Resistances +60–70
  • 75% Extra Gold from Monsters
  • 30% Better Chance of Getting Magic Items

60.Void

RunesBaseSocketsLevelVersion
ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + ZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic ItemsDaggers369RotW
  • +2 to All Skills
  • +40% Faster Cast Rate
  • +10–15% to Magic Skill Damage
  • +1–3 to Abyss
  • +8–12 to All Attributes
  • Level 4 Decrepify (35 Charges)
  • Adds 3–14 Cold Damage
  • Indestructible
  • 30% Better Chance of Getting Magic Items

61.Data Source

Values are for Diablo 2 Resurrected 3.3 (Reign of the Warlock). Ranged values (e.g. +250–290%) are rolled once when the runeword is created and never change afterwards.

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Weapon Runewords: Infinity, Grief, Call to Arms, Insight and More — Diablo 2 Resurrected · Zibidi Games