Weapon Runewords: Infinity, Grief, Call to Arms, Insight and More
All 58 weapon runewords with their runes, base weapons, sockets, level and full stats, including Mania, Void and Ritual from Reign of the Warlock.
Every runeword you can make in a weapon in Diablo 2 Resurrected: which runes go in and in what order, which weapon types it works in, the socket count, the level requirement and the complete list of stats. The new runewords added in Reign of the Warlock (RotW) are included.
For what each rune does on its own and how to upgrade runes, see the Rune List guide; for armor, see Body Armor Runewords.
1.How to Make a Weapon Runeword
- The base weapon must be normal (white/grey) or Superior quality; magic, rare, set and unique weapons cannot become a runeword.
- The weapon must be one of the base types listed: Infinity, for example, only works in polearms and spears, Grief only in swords and axes. "All weapons" means any weapon type.
- The number of sockets must exactly match the number of runes, and the runes must go in in the order shown.
- The level requirement rises to the runeword's level, while damage and attack speed come from the base weapon — the same runeword is much stronger in a high-damage Elite base.
- Mercenaries can use runeword weapons; Insight and Infinity are the most popular polearm runewords for the Act 2 mercenary.
- An Ethereal base deals 50% more damage but can never be repaired, which is why players usually give ethereal runeword weapons to their mercenary.
2.Summary Table
Sorted by level requirement. The full stats are below, under each runeword's own heading.
| Runeword | Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|---|
| Steel | TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius | Swords, Axes, Maces | 2 | 13 | LoD |
| Malice | IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Melee weapons | 3 | 15 | LoD |
| Leaf | TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% | Staves | 2 | 19 | LoD |
| Holy Thunder | EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% | Scepters | 4 | 21 | LoD |
| Zephyr | OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Bows and crossbows | 2 | 21 | LoD |
| Pattern | TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Katars | 3 | 23 | v2.4 |
| Edge | TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Bows and crossbows | 3 | 25 | v1.10 |
| King's Grace | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Swords, Scepters | 3 | 25 | LoD |
| Spirit | TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Swords | 4 | 25 | v1.10 |
| Strength | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill | Melee weapons | 2 | 25 | LoD |
| Honor | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Melee weapons | 5 | 27 | LoD |
| Insight | RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Polearms, Staves, Bows and crossbows | 4 | 27 | v1.10 |
| Black | ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile | Clubs, Hammers, Maces | 3 | 35 | LoD |
| White | DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality | Wands | 2 | 35 | LoD |
| Memory | LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Staves | 4 | 37 | LoD |
| Harmony | TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity | Bows and crossbows | 4 | 39 | v1.10 |
| Mania (Hustle) | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | All weapons | 3 | 39 | RotW |
| Melody | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile | Bows and crossbows | 3 | 39 | LoD |
| Obedience | HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength | Polearms, Spears | 5 | 41 | v1.10 |
| Unbending Will | FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% | Swords | 6 | 41 | v2.4 |
| Lawbringer | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity | Swords, Hammers, Scepters | 3 | 43 | v1.10 |
| Passion | DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters | All weapons | 4 | 43 | v1.10 |
| Voice of Reason | LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | Swords, Maces | 4 | 43 | v1.10 |
| Crescent Moon | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill | Polearms, Axes, Swords | 3 | 47 | v1.10 |
| Oath | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy | Swords, Axes, Maces | 4 | 49 | v1.10 |
| Venom | TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 | All weapons | 3 | 49 | LoD |
| Kingslayer | MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength | Swords, Axes | 4 | 53 | v1.10 |
| Mosaic | MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Katars | 3 | 53 | v2.6 |
| Rift | HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Polearms, Scepters | 4 | 53 | v1.10 |
| Death | HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Swords, Axes | 5 | 55 | v1.10 |
| Heart of the Oak | KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Maces, Staves | 4 | 55 | v1.10 |
| Silence | DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist | All weapons | 6 | 55 | LoD |
| Call To Arms | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist | All weapons | 5 | 57 | v1.10 |
| Chaos | FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 | Katars | 3 | 57 | v1.10 |
| Ritual | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist | Daggers | 3 | 57 | RotW |
| Fortitude | ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | All weapons | 4 | 59 | v1.10 |
| Grief | EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% | Axes, Swords | 5 | 59 | v1.10 |
| Wind | SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius | Melee weapons | 2 | 61 | v1.10 |
| Beast | BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy | Axes, Scepters, Hammers | 5 | 63 | v1.10 |
| Eternity | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana | Melee weapons | 5 | 63 | v1.10 |
| Infinity | BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items | Polearms, Spears | 4 | 63 | v1.10 |
| Wrath | PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 | Bows and crossbows | 4 | 63 | v1.10 |
| Brand | JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Bows and crossbows | 4 | 65 | v1.10 |
| Destruction | VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity | Polearms, Swords | 5 | 65 | v1.10 |
| Faith | OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | Bows and crossbows | 4 | 65 | v1.10 |
| Famine | FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life | Axes, Hammers | 4 | 65 | v1.10 |
| Fury | JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Melee weapons | 3 | 65 | LoD |
| Ice | AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | Bows and crossbows | 4 | 65 | v1.10 |
| Last Wish | JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% | Swords, Hammers, Axes | 6 | 65 | v1.10 |
| Phoenix | VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life | All weapons | 4 | 65 | v1.10 |
| Doom | HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen | Axes, Polearms, Hammers | 5 | 67 | v1.10 |
| Hand of Justice | SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | All weapons | 4 | 67 | v1.10 |
| Mist | ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana | Bows and crossbows | 5 | 67 | v2.4 |
| Plague | ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 | Swords, Katars, Daggers | 3 | 67 | v2.4 |
| Pride | ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | Polearms, Spears | 4 | 67 | v1.10 |
| Breath of the Dying | VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | All weapons | 6 | 69 | v1.10 |
| Obsession | ZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile | Staves | 6 | 69 | v2.4 |
| Void | ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + ZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items | Daggers | 3 | 69 | RotW |
3.Steel
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius | Swords, Axes, Maces | 2 | 13 | LoD |
- +20% Enhanced Damage
- +3 to Minimum Damage
- +3 to Maximum Damage
- +50 to Attack Rating
- 50% Chance of Open Wounds
- +25% Increased Attack Speed
- +2 to Mana after each Kill
- +1 to Light Radius
4.Malice
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Melee weapons | 3 | 15 | LoD |
- +33% Enhanced Damage
- +9 to Maximum Damage
- 100% Chance of Open Wounds
- -25% Target Defense
- -100 to Monster Defense per Hit
- Prevent Monster Heal
- +50 to Attack Rating
- Drain Life -5
5.Leaf
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% | Staves | 2 | 19 | LoD |
- Adds 5–30 Fire Damage
- +3 to Fire Skills
- +3 to Fire Bolt (Sorceress only)
- +3 to Inferno (Sorceress only)
- +3 to Warmth (Sorceress only)
- +2 to Mana after each Kill
- +2 Defense per character level (+198 at level 99)
- Cold Resist +33%
6.Holy Thunder
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% | Scepters | 4 | 21 | LoD |
- +60% Enhanced Damage
- -25% Target Defense
- Adds 5–30 Fire Damage
- Adds 21–110 Lightning Damage
- +75 Poison Damage over 5 Seconds
- +10 to Maximum Damage
- Lightning Resist +60%
- +5% to Maximum Lightning Resist
- +3 to Holy Shock (Paladin only)
- Level 7 Chain Lightning (60 Charges)
7.Zephyr
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Bows and crossbows | 2 | 21 | LoD |
- +33% Enhanced Damage
- +66 to Attack Rating
- Adds 1–50 Lightning Damage
- -25% Target Defense
- +25 Defense
- +25% Faster Run/Walk
- +25% Increased Attack Speed
- 7% chance to cast level 1 Twister when struck
8.Pattern
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Katars | 3 | 23 | v2.4 |
- +30% Faster Block Rate
- +40–80% Enhanced Damage
- +10% Bonus to Attack Rating
- Adds 12–32 Fire Damage
- Adds 1–50 Lightning Damage
- Adds 3–14 Cold Damage
- +75 Poison Damage over 5 Seconds
- +6 to Strength
- +6 to Dexterity
- All Resistances +15
9.Edge
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Bows and crossbows | 3 | 25 | v1.10 |
- Level 15 Thorns Aura When Equipped
- +35% Increased Attack Speed
- +320–380% Damage to Demons
- +280% Damage to Undead
- +75 Poison Damage over 5 Seconds
- 7% Life Stolen per Hit
- Prevent Monster Heal
- +5–10 to All Attributes
- +2 to Mana after each Kill
- Reduces All Vendor Prices 15%
10.King's Grace
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Swords, Scepters | 3 | 25 | LoD |
- +100% Enhanced Damage
- +100% Damage to Demons
- +50% Damage to Undead
- Adds 5–30 Fire Damage
- Adds 3–14 Cold Damage (3 sec. duration)
- +150 to Attack Rating
- +100 to Attack Rating against Demons
- +100 to Attack Rating against Undead
- 7% Life Stolen per Hit
11.Spirit
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Swords | 4 | 25 | v1.10 |
Spirit can also be made in a shield; the shield version has different stats and is covered in the Shield and Helm Runewords guide.
- +2 to All Skills
- +25–35% Faster Cast Rate
- +55% Faster Hit Recovery
- Adds 1–50 Lightning Damage
- Adds 3–14 Cold Damage (3 sec. duration)
- +75 Poison Damage over 5 Seconds
- 7% Life Stolen per Hit
- +250 Defense vs. Missile
- +22 to Vitality
- +89–112 to Mana
- +3–8 Magic Absorb
12.Strength
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill | Melee weapons | 2 | 25 | LoD |
- +35% Enhanced Damage
- 25% Chance of Crushing Blow
- 7% Life Stolen per Hit
- +2 to Mana after each Kill
- +20 to Strength
- +10 to Vitality
13.Honor
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Melee weapons | 5 | 27 | LoD |
- +160% Enhanced Damage
- +9 to Minimum Damage
- +9 to Maximum Damage
- 25% Deadly Strike
- +250 to Attack Rating
- +1 to All Skills
- 7% Life Stolen per Hit
- Replenish Life +10
- +10 to Strength
- +1 to Light Radius
- +2 to Mana after each Kill
14.Insight
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Polearms, Staves, Bows and crossbows | 4 | 27 | v1.10 |
- Level 12–17 Meditation Aura When Equipped
- +35% Faster Cast Rate
- +200–260% Enhanced Damage
- +9 to Minimum Damage
- +180–250% Bonus to Attack Rating
- Adds 5–30 Fire Damage
- +75 Poison Damage over 5 Seconds
- +1–6 to Critical Strike
- +5 to All Attributes
- +2 to Mana after each Kill
- 23% Better Chance of Getting Magic Items
15.Black
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile | Clubs, Hammers, Maces | 3 | 35 | LoD |
- +120% Enhanced Damage
- 40% Chance of Crushing Blow
- +200 to Attack Rating
- Adds 3–14 Cold Damage (3 sec. duration)
- +10 to Vitality
- +15% Increased Attack Speed
- Magic Damage Reduced by 2
- Level 4 Corpse Explosion (12 Charges)
- Knockback
16.White
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality | Wands | 2 | 35 | LoD |
- Hit Causes Monster to Flee 25%
- +10 to Vitality
- +3 to Poison and Bone Skills (Necromancer only)
- +3 to Bone Armor (Necromancer only)
- +2 to Bone Spear (Necromancer only)
- +4 to Skeleton Mastery (Necromancer only)
- Magic Damage Reduced by 4
- +20% Faster Cast Rate
- +13 to Mana
17.Memory
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Staves | 4 | 37 | LoD |
- +3 to Sorceress Skill Levels
- +33% Faster Cast Rate
- Increase Maximum Mana 20%
- +3 to Energy Shield (Sorceress only)
- +2 to Static Field (Sorceress only)
- +10 to Energy
- +10 to Vitality
- +9 to Minimum Damage
- -25% Target Defense
- Magic Damage Reduced by 7
- +50% Enhanced Defense
18.Harmony
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity | Bows and crossbows | 4 | 39 | v1.10 |
- Level 10 Vigor Aura When Equipped
- +200–275% Enhanced Damage
- +9 to Minimum Damage
- +9 to Maximum Damage
- Adds 55–160 Lightning Damage
- Adds 55–160 Fire Damage
- Adds 55–160 Cold Damage
- +2–6 to Valkyrie
- +10 to Dexterity
- Regenerate Mana 20%
- +2 to Mana after each Kill
- +2 to Light Radius
- Level 20 Revive (25 Charges)
19.Mania (Hustle)
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | All weapons | 3 | 39 | RotW |
In Reign of the Warlock mode it is called Mania; in LoD mode the same runes (Shael + Ko + Eld) with the same stats are called Hustle (2.6). The same runes in armor become Hysteria. According to the source data it is ladder-only in LoD mode and can also be made on non-ladder in RotW mode.
- 5% chance to cast level 1 Burst of Speed on striking
- Level 1 Fanaticism Aura When Equipped
- +30% Increased Attack Speed
- +180–200% Enhanced Damage
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- +10 to Dexterity
20.Melody
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile | Bows and crossbows | 3 | 39 | LoD |
- +50% Enhanced Damage
- +300% Damage to Undead
- +3 to Bow and Crossbow Skills (Amazon only)
- +3 to Critical Strike (Amazon only)
- +3 to Dodge (Amazon only)
- +3 to Slow Missiles (Amazon only)
- +20% Increased Attack Speed
- +10 to Dexterity
- Knockback
21.Obedience
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength | Polearms, Spears | 5 | 41 | v1.10 |
- 30% chance to cast level 21 Enchant when you kill an enemy
- +40% Faster Hit Recovery
- +370% Enhanced Damage
- -25% Target Defense
- Adds 3–14 Cold Damage (3 sec. duration)
- -25% to Enemy Fire Resistance
- 40% Chance of Crushing Blow
- +200–300 Defense
- +10 to Strength
- +10 to Dexterity
- All Resistances +20–30
- Requirements -20%
22.Unbending Will
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% | Swords | 6 | 41 | v2.4 |
- 18% chance to cast level 18 Taunt on striking
- +3 to Combat Skills (Barbarian only)
- +20–30% Increased Attack Speed
- +300–350% Enhanced Damage
- +9 to Maximum Damage
- +50 to Attack Rating
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- 8–10% Life Stolen per Hit
- Prevent Monster Heal
- +10 to Strength
- +10 to Vitality
- Damage Reduced by 8
- +1 to Light Radius
- Requirements -20%
23.Lawbringer
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity | Swords, Hammers, Scepters | 3 | 43 | v1.10 |
- 20% chance to cast level 15 Decrepify on striking
- Level 16–18 Sanctuary Aura When Equipped
- -50% Target Defense
- Adds 150–210 Fire Damage
- Adds 130–180 Cold Damage
- 7% Life Stolen per Hit
- Slain Monsters Rest in Peace
- +200–250 Defense vs. Missile
- +10 to Dexterity
- 75% Extra Gold from Monsters
24.Passion
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters | All weapons | 4 | 43 | v1.10 |
- +25% Increased Attack Speed
- +160–210% Enhanced Damage
- +50–80% Bonus to Attack Rating
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- Adds 1–50 Lightning Damage
- +1 to Berserk
- +1 to Zeal
- Hit Blinds Target +10
- Hit Causes Monster to Flee 25%
- 75% Extra Gold from Monsters
- Level 3 Heart of Wolverine (12 Charges)
25.Voice of Reason
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | Swords, Maces | 4 | 43 | v1.10 |
- 15% chance to cast level 13 Frozen Orb on striking
- 18% chance to cast level 20 Ice Blast on striking
- +50 to Attack Rating
- +220–350% Damage to Demons
- +355–375% Damage to Undead
- +50 to Attack Rating against Undead
- Adds 100–220 Cold Damage
- -24% to Enemy Cold Resistance
- +10 to Dexterity
- Cannot Be Frozen
- 75% Extra Gold from Monsters
- +1 to Light Radius
26.Crescent Moon
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill | Polearms, Axes, Swords | 3 | 47 | v1.10 |
- 10% chance to cast level 17 Chain Lightning on striking
- 7% chance to cast level 13 Static Field on striking
- +20% Increased Attack Speed
- +180–220% Enhanced Damage
- Ignore Target's Defense
- -35% to Enemy Lightning Resistance
- 25% Chance of Open Wounds
- +9–11 Magic Absorb
- +2 to Mana after each Kill
- Level 18 Summon Spirit Wolf (30 Charges)
27.Oath
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy | Swords, Axes, Maces | 4 | 49 | v1.10 |
- 30% chance to cast level 20 Bone Spirit on striking
- Indestructible
- +50% Increased Attack Speed
- +210–340% Enhanced Damage
- +75% Damage to Demons
- +100 to Attack Rating against Demons
- Prevent Monster Heal
- +10 to Energy
- +10–15 Magic Absorb
- Level 16 Heart of Wolverine (20 Charges)
- Level 17 Iron Golem (14 Charges)
28.Venom
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 | All weapons | 3 | 49 | LoD |
- Hit Causes Monster to Flee 25%
- Prevent Monster Heal
- Ignore Target's Defense
- 7% Mana Stolen per Hit
- Level 15 Poison Explosion (27 Charges)
- Level 13 Poison Nova (11 Charges)
- +273 Poison Damage over 6 Seconds
29.Kingslayer
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength | Swords, Axes | 4 | 53 | v1.10 |
- +30% Increased Attack Speed
- +230–270% Enhanced Damage
- -25% Target Defense
- +20% Bonus to Attack Rating
- 33% Chance of Crushing Blow
- 50% Chance of Open Wounds
- +1 to Vengeance
- Prevent Monster Heal
- +10 to Strength
- 40% Extra Gold from Monsters
30.Mosaic
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Katars | 3 | 53 | v2.6 |
- +50% chance for finishing moves not to consume charges
- A finisher executed this way refreshes the expiration timer of the charge stack
- +2 to Martial Arts (Assassin only)
- +20% Increased Attack Speed
- +200–250% Enhanced Damage
- +20% Bonus to Attack Rating
- 7% Life Stolen per Hit
- +8–15% to Cold Skill Damage
- +8–15% to Lightning Skill Damage
- +8–15% to Fire Skill Damage
- Prevent Monster Heal
31.Rift
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Polearms, Scepters | 4 | 53 | v1.10 |
- 20% chance to cast level 16 Tornado on striking
- 16% chance to cast level 21 Frozen Orb on attack
- +20% Bonus to Attack Rating
- Adds 160–250 Magic Damage
- Adds 60–180 Fire Damage
- +5–10 to All Attributes
- +10 to Dexterity
- 38% Damage Taken Goes to Mana
- 75% Extra Gold from Monsters
- Level 15 Iron Maiden (40 Charges)
- Requirements -20%
32.Death
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Swords, Axes | 5 | 55 | v1.10 |
- 100% chance to cast level 44 Chain Lightning when you die
- 25% chance to cast level 18 Glacial Spike on attack
- Indestructible
- +300–385% Enhanced Damage
- +20% Bonus to Attack Rating
- +50 to Attack Rating
- Adds 1–50 Lightning Damage
- 7% Mana Stolen per Hit
- 50% Chance of Crushing Blow
- +0.5% Deadly Strike per character level (+49% at level 99)
- +1 to Light Radius
- Level 22 Blood Golem (15 Charges)
- Requirements -20%
33.Heart of the Oak
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Maces, Staves | 4 | 55 | v1.10 |
- +3 to All Skills
- +40% Faster Cast Rate
- +75% Damage to Demons
- +100 to Attack Rating against Demons
- Adds 3–14 Cold Damage (3 sec. duration)
- 7% Mana Stolen per Hit
- +10 to Dexterity
- Replenish Life +20
- Increase Maximum Mana 15%
- All Resistances +30–40
- Level 4 Oak Sage (25 Charges)
- Level 14 Raven (60 Charges)
34.Silence
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist | All weapons | 6 | 55 | LoD |
- +200% Enhanced Damage
- +75% Damage to Undead
- Requirements -20%
- +20% Increased Attack Speed
- +50 to Attack Rating against Undead
- +2 to All Skills
- All Resistances +75
- +20% Faster Hit Recovery
- 11% Mana Stolen per Hit
- Hit Causes Monster to Flee 25%
- Hit Blinds Target +33
- +2 to Mana after each Kill
- 30% Better Chance of Getting Magic Items
35.Call To Arms
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist | All weapons | 5 | 57 | v1.10 |
- +1 to All Skills
- +40% Increased Attack Speed
- +250–290% Enhanced Damage
- Adds 5–30 Fire Damage
- 7% Life Stolen per Hit
- +2–6 to Battle Command
- +1–6 to Battle Orders
- +1–4 to Battle Cry
- Prevent Monster Heal
- Replenish Life +12
- 30% Better Chance of Getting Magic Items
36.Chaos
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 | Katars | 3 | 57 | v1.10 |
- 9% chance to cast level 11 Frozen Orb on striking
- 11% chance to cast level 9 Charged Bolt on striking
- +35% Increased Attack Speed
- +290–340% Enhanced Damage
- Adds 216–471 Magic Damage
- 25% Chance of Open Wounds
- +1 to Whirlwind
- +10 to Strength
- +15 Life after each Demon Kill
37.Ritual
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist | Daggers | 3 | 57 | RotW |
- 13% chance to cast level 1 Sigil Death when struck
- +40% Increased Attack Speed
- +250–320% Enhanced Damage
- +150–250% Damage to Demons
- +200–260% Bonus to Attack Rating
- +3–5 Life after each Kill
- Slain Monsters Rest in Peace
- 7% Life Stolen per Hit
38.Fortitude
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | All weapons | 4 | 59 | v1.10 |
Fortitude can also be made in body armor; the armor version is in the Body Armor Runewords guide.
- 20% chance to cast level 15 Chilling Armor when struck
- +25% Faster Cast Rate
- +300% Enhanced Damage
- +9 to Minimum Damage
- +50 to Attack Rating
- 20% Deadly Strike
- Hit Causes Monster to Flee 25%
- +200% Enhanced Defense
- +1–1.5 to Life per character level (+99–148 at level 99)
- All Resistances +25–30
- 12% Damage Taken Goes to Mana
- +1 to Light Radius
39.Grief
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% | Axes, Swords | 5 | 59 | v1.10 |
- 35% chance to cast level 15 Venom on striking
- +30–40% Increased Attack Speed
- Damage +340–400
- Ignore Target's Defense
- -25% Target Defense
- +1.875% Damage to Demons per character level (+185% at level 99)
- Adds 5–30 Fire Damage
- -20–25% to Enemy Poison Resistance
- 20% Deadly Strike
- Prevent Monster Heal
- +2 to Mana after each Kill
- +10–15 Life after each Kill
40.Wind
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius | Melee weapons | 2 | 61 | v1.10 |
- 10% chance to cast level 9 Tornado on striking
- +20% Faster Run/Walk
- +40% Increased Attack Speed
- +15% Faster Hit Recovery
- +120–160% Enhanced Damage
- -50% Target Defense
- +50 to Attack Rating
- Hit Blinds Target
- +1 to Light Radius
- Level 13 Twister (127 Charges)
41.Beast
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy | Axes, Scepters, Hammers | 5 | 63 | v1.10 |
- Level 9 Fanaticism Aura When Equipped
- +40% Increased Attack Speed
- +240–270% Enhanced Damage
- 20% Chance of Crushing Blow
- 25% Chance of Open Wounds
- +3 to Werebear
- +3 to Lycanthropy
- Prevent Monster Heal
- +25–40 to Strength
- +10 to Energy
- +2 to Mana after each Kill
- Level 13 Summon Grizzly (5 Charges)
42.Eternity
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana | Melee weapons | 5 | 63 | v1.10 |
- Indestructible
- +260–310% Enhanced Damage
- +9 to Minimum Damage
- 7% Life Stolen per Hit
- 20% Chance of Crushing Blow
- Hit Blinds Target
- Slows Target by 33%
- Regenerate Mana 16%
- Replenish Life +16
- Cannot Be Frozen
- 30% Better Chance of Getting Magic Items
- Level 8 Revive (88 Charges)
43.Infinity
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items | Polearms, Spears | 4 | 63 | v1.10 |
- 50% chance to cast level 20 Chain Lightning when you kill an enemy
- Level 12 Conviction Aura When Equipped
- +35% Faster Run/Walk
- +255–325% Enhanced Damage
- -45–55% to Enemy Lightning Resistance
- 40% Chance of Crushing Blow
- Prevent Monster Heal
- +0.5 to Vitality per character level (+49 at level 99)
- 30% Better Chance of Getting Magic Items
- Level 21 Cyclone Armor (30 Charges)
44.Wrath
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 | Bows and crossbows | 4 | 63 | v1.10 |
- 30% chance to cast level 1 Decrepify on striking
- 5% chance to cast level 10 Life Tap on striking
- +375% Damage to Demons
- +100 to Attack Rating against Demons
- +250–300% Damage to Undead
- Adds 85–120 Magic Damage
- Adds 41–240 Lightning Damage
- 20% Chance of Crushing Blow
- Prevent Monster Heal
- +10 to Energy
- Cannot Be Frozen
45.Brand
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Bows and crossbows | 4 | 65 | v1.10 |
- 35% chance to cast level 14 Amplify Damage when struck
- 100% chance to cast level 18 Bone Spear on striking
- +260–340% Enhanced Damage
- Ignore Target's Defense
- +20% Bonus to Attack Rating
- +280–330% Damage to Demons
- 20% Deadly Strike
- Prevent Monster Heal
- Knockback
- Fires Explosive Arrows or Bolts (level 15)
46.Destruction
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity | Polearms, Swords | 5 | 65 | v1.10 |
- 23% chance to cast level 12 Volcano on striking
- 5% chance to cast level 23 Molten Boulder on striking
- 100% chance to cast level 45 Meteor when you die
- 15% chance to cast level 22 Nova on attack
- +350% Enhanced Damage
- Ignore Target's Defense
- Adds 100–180 Magic Damage
- 7% Mana Stolen per Hit
- 20% Chance of Crushing Blow
- 20% Deadly Strike
- Prevent Monster Heal
- +10 to Dexterity
47.Faith
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | Bows and crossbows | 4 | 65 | v1.10 |
- Level 12–15 Fanaticism Aura When Equipped
- +1–2 to All Skills
- +330% Enhanced Damage
- Ignore Target's Defense
- +300% Bonus to Attack Rating
- +75% Damage to Undead
- +50 to Attack Rating against Undead
- +120 Fire Damage
- All Resistances +15
- 10% Reanimate as: Returned
- 75% Extra Gold from Monsters
48.Famine
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life | Axes, Hammers | 4 | 65 | v1.10 |
- +30% Increased Attack Speed
- +320–370% Enhanced Damage
- Ignore Target's Defense
- Adds 180–200 Magic Damage
- Adds 50–200 Fire Damage
- Adds 51–250 Lightning Damage
- Adds 50–200 Cold Damage
- 12% Life Stolen per Hit
- Prevent Monster Heal
- +10 to Strength
49.Fury
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Melee weapons | 3 | 65 | LoD |
- +209% Enhanced Damage
- +40% Increased Attack Speed
- Prevent Monster Heal
- 66% Chance of Open Wounds
- 33% Deadly Strike
- -25% Target Defense
- +20% Bonus to Attack Rating
- 6% Life Stolen per Hit
- Ignore Target's Defense
- +5 to Frenzy (Barbarian only)
50.Ice
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | Bows and crossbows | 4 | 65 | v1.10 |
- 100% chance to cast level 40 Blizzard when you level up
- 25% chance to cast level 22 Frost Nova on striking
- Level 18 Holy Freeze Aura When Equipped
- +20% Increased Attack Speed
- +140–210% Enhanced Damage
- Ignore Target's Defense
- +25–30% to Cold Skill Damage
- -20% to Enemy Cold Resistance
- 7% Life Stolen per Hit
- 20% Deadly Strike
- +3.125% Extra Gold from Monsters per character level (+309% at level 99)
51.Last Wish
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + BerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% | Swords, Hammers, Axes | 6 | 65 | v1.10 |
- 6% chance to cast level 11 Fade when struck
- 10% chance to cast level 18 Life Tap on striking
- 20% chance to cast level 20 Charged Bolt on attack
- Level 17 Might Aura When Equipped
- +330–375% Enhanced Damage
- Ignore Target's Defense
- 60–70% Chance of Crushing Blow
- Prevent Monster Heal
- Hit Blinds Target
- +0.5% Chance of Getting Magic Items per character level (+49% at level 99)
52.Phoenix
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life | All weapons | 4 | 65 | v1.10 |
Phoenix can also be made in a shield; the shield version has different stats and is covered in the Shield and Helm Runewords guide.
- 100% chance to cast level 40 Blaze when you level up
- 40% chance to cast level 22 Firestorm on striking
- Level 10–15 Redemption Aura When Equipped
- +350–400% Enhanced Damage
- Ignore Target's Defense
- 14% Mana Stolen per Hit
- -28% to Enemy Fire Resistance
- 20% Deadly Strike
- +350–400 Defense vs. Missile
- +15–21 Fire Absorb
53.Doom
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen | Axes, Polearms, Hammers | 5 | 67 | v1.10 |
- 5% chance to cast level 18 Volcano on striking
- Level 12 Holy Freeze Aura When Equipped
- +2 to All Skills
- +45% Increased Attack Speed
- +330–370% Enhanced Damage
- -40–60% to Enemy Cold Resistance
- 20% Deadly Strike
- 25% Chance of Open Wounds
- Prevent Monster Heal
- Freezes Target +3
- Requirements -20%
54.Hand of Justice
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | All weapons | 4 | 67 | v1.10 |
- 100% chance to cast level 36 Blaze when you level up
- 100% chance to cast level 48 Meteor when you die
- Level 16 Holy Fire Aura When Equipped
- +33% Increased Attack Speed
- +280–330% Enhanced Damage
- Ignore Target's Defense
- 7% Life Stolen per Hit
- -20% to Enemy Fire Resistance
- 20% Deadly Strike
- Hit Blinds Target
- Freezes Target +3
55.Mist
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana | Bows and crossbows | 5 | 67 | v2.4 |
- Level 8–12 Concentration Aura When Equipped
- +3 to All Skills
- +20% Increased Attack Speed
- +100% Piercing Attack
- +325–375% Enhanced Damage
- +9 to Maximum Damage
- +20% Bonus to Attack Rating
- Adds 3–14 Cold Damage
- Freezes Target +3
- +24 to Vitality
- All Resistances +40
56.Plague
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + UmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 | Swords, Katars, Daggers | 3 | 67 | v2.4 |
- 20% chance to cast level 12 Lower Resist when struck
- 25% chance to cast level 15 Poison Nova on striking
- Level 13–17 Cleansing Aura When Equipped
- +1–2 to All Skills
- +20% Increased Attack Speed
- +220–320% Enhanced Damage
- -23% to Enemy Poison Resistance
- +0.3% Deadly Strike per character level (+29% at level 99)
- 25% Chance of Open Wounds
- Freezes Target +3
57.Pride
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist | Polearms, Spears | 4 | 67 | v1.10 |
- 25% chance to cast level 17 Fire Wall when struck
- Level 16–20 Concentration Aura When Equipped
- +260–300% Bonus to Attack Rating
- +1% Damage to Demons per character level (+99% at level 99)
- Adds 50–280 Lightning Damage
- 20% Deadly Strike
- Hit Blinds Target
- Freezes Target +3
- +10 to Vitality
- Replenish Life +8
- +1.875% Extra Gold from Monsters per character level (+185% at level 99)
58.Breath of the Dying
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + HelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + ElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + ZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | All weapons | 6 | 69 | v1.10 |
- 50% chance to cast level 20 Poison Nova when you kill an enemy
- Indestructible
- +60% Increased Attack Speed
- +350–400% Enhanced Damage
- +200% Damage to Undead
- -25% Target Defense
- +50 to Attack Rating
- +50 to Attack Rating against Undead
- 7% Mana Stolen per Hit
- 12–15% Life Stolen per Hit
- Prevent Monster Heal
- +30 to All Attributes
- +1 to Light Radius
- Requirements -20%
59.Obsession
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile | Staves | 6 | 69 | v2.4 |
- Indestructible
- 24% chance to cast level 10 Weaken when struck
- +4 to All Skills
- +65% Faster Cast Rate
- +60% Faster Hit Recovery
- Knockback
- +10 to Vitality
- +10 to Energy
- Increase Maximum Life 15–25%
- Regenerate Mana 15–30%
- All Resistances +60–70
- 75% Extra Gold from Monsters
- 30% Better Chance of Getting Magic Items
60.Void
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + ZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items | Daggers | 3 | 69 | RotW |
- +2 to All Skills
- +40% Faster Cast Rate
- +10–15% to Magic Skill Damage
- +1–3 to Abyss
- +8–12 to All Attributes
- Level 4 Decrepify (35 Charges)
- Adds 3–14 Cold Damage
- Indestructible
- 30% Better Chance of Getting Magic Items
61.Data Source
Values are for Diablo 2 Resurrected 3.3 (Reign of the Warlock). Ranged values (e.g. +250–290%) are rolled once when the runeword is created and never change afterwards.


































