Games/Diablo 2 Resurrected/guide

Rune List: All 33 Runes, Effects, Levels and Cube Upgrades

Every rune from El to Zod: weapon, armor and shield effects, level requirements, Horadric Cube upgrade recipes and the best places to farm them.

Diablo 2 Resurrected has 33 runes, from the common El to the ultra-rare Zod. A rune socketed into an item gives that item its own bonus, and the right runes in the right order form a runeword. This guide covers what every rune does, its level requirement, how to upgrade it in the Horadric Cube and where to farm it.

The runewords themselves have their own guides: Body Armor, Weapon and Shield and Helm runewords.

1.How Runes Work

  • Runes only go into socketed items. A single rune on its own already grants the bonus shown in the table below.
  • The same rune gives a different bonus in a weapon, in body armor or a helm, and in a shield.
  • For a runeword, the base item must be normal (white/grey) or Superior quality, its socket count must exactly match the number of runes, and the runes must go in in the correct order. Magic, rare, set and unique items cannot become runewords.
  • An item's level requirement rises to that of the highest-level rune socketed into it.
  • Mercenaries can wear runeword weapons and armor.
  • Socketed runes cannot be taken out normally. The unsocket recipe removes everything but destroys what it removes — it only saves the item (see Other Cube Recipes).

2.Rune List and Effects

Runes are listed from most common to rarest. "Level" is the minimum character level the rune requires.

RuneLevelWeaponHelm / ArmorShield
ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius El11+50 Attack Rating, +1 Light Radius+15 Defense, +1 Light Radius+15 Defense, +1 Light Radius
EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking Eld11+75% Damage to Undead, +50 Attack Rating against Undead15% Slower Stamina Drain+7% Increased Chance of Blocking
TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill Tir13+2 to Mana after each Kill+2 to Mana after each Kill+2 to Mana after each Kill
NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile Nef13Knockback+30 Defense vs. Missile+30 Defense vs. Missile
EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% Eth15−25% Target DefenseRegenerate Mana 15%Regenerate Mana 15%
IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana Ith15+9 to Maximum Damage15% Damage Taken Goes to Mana15% Damage Taken Goes to Mana
TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% Tal17+75 Poison Damage over 5 secondsPoison Resist +30%Poison Resist +35%
RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% Ral19Adds 5–30 Fire DamageFire Resist +30%Fire Resist +35%
OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% Ort21Adds 1–50 Lightning DamageLightning Resist +30%Lightning Resist +35%
ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% Thul23Adds 3–14 Cold Damage (3 sec chill)Cold Resist +30%Cold Resist +35%
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 Amn257% Life Stolen per HitAttacker Takes Damage of 14Attacker Takes Damage of 14
SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 Sol27+9 to Minimum DamageDamage Reduced by 7Damage Reduced by 7
ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) Shael2920% Increased Attack Speed (IAS)20% Faster Hit Recovery (FHR)20% Faster Block Rate (FBR)
DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 Dol31Hit Causes Monster to Flee 25%Replenish Life +7Replenish Life +7
HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% Hel1Requirements −20%Requirements −15%Requirements −15%
IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality Io35+10 to Vitality+10 to Vitality+10 to Vitality
LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy Lum37+10 to Energy+10 to Energy+10 to Energy
KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity Ko39+10 to Dexterity+10 to Dexterity+10 to Dexterity
FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength Fal41+10 to Strength+10 to Strength+10 to Strength
LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters Lem4375% Extra Gold from Monsters50% Extra Gold from Monsters50% Extra Gold from Monsters
PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense Pul45+75% Damage to Demons, +100 Attack Rating against Demons+30% Enhanced Defense+30% Enhanced Defense
UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 Um4725% Chance of Open WoundsAll Resistances +15All Resistances +22
MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 Mal49Prevent Monster HealMagic Damage Reduced by 7Magic Damage Reduced by 7
IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items Ist5130% Better Chance of Getting Magic Items25% Better Chance of Getting Magic Items25% Better Chance of Getting Magic Items
GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist Gul5320% Bonus to Attack Rating+5% to Maximum Poison Resist+5% to Maximum Poison Resist
VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist Vex557% Mana Stolen per Hit+5% to Maximum Fire Resist+5% to Maximum Fire Resist
OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist Ohm57+50% Enhanced Damage+5% to Maximum Cold Resist+5% to Maximum Cold Resist
LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist Lo5920% Deadly Strike+5% to Maximum Lightning Resist+5% to Maximum Lightning Resist
SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana Sur61Hit Blinds TargetMaximum Mana +5%+50 to Mana
BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% Ber6320% Chance of Crushing BlowDamage Reduced by 8%Damage Reduced by 8%
JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life Jah65Ignore Target's DefenseMaximum Life +5%+50 to Life
ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen Cham67Freezes Target +3Cannot Be FrozenCannot Be Frozen
ZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible Zod69IndestructibleIndestructibleIndestructible

Hel has effectively no level requirement (usable from level 1). That is why the other runes decide the level of a Hel runeword: Myth (Hel + Amn + Nef), for example, can be worn at level 25.

3.Upgrading Runes in the Horadric Cube

Transmute three identical runes (two from Pul upward), plus a gem where listed, to get the next rune. In Diablo 2 Resurrected every one of these recipes works in every game mode: single player, online, ladder and non-ladder.

Gem grades from lowest to highest: Chipped → Flawed → regular → Flawless → Perfect.

Put in the CubeGemResult
ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius + ElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light RadiusEldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking Eld
EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking + EldEldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of BlockingTirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill Tir
TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill + TirTirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each KillNefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile Nef
NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + NefNefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. MissileEthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% Eth
EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + EthEthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15%IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana Ith
IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + IthIthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to ManaTalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% Tal
TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + TalTalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35%RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% Ral
RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35%OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% Ort
OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35%ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% Thul
ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + ThulThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35%+ Chipped TopazChipped TopazGemRequired level: 1Weapon: Adds 1–8 lightning damageHelm and body armor: 9% better chance of getting magic itemsShield: Lightning resist +12% Chipped TopazAmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 Amn
AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 + AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14+ Chipped AmethystChipped AmethystGemRequired level: 1Weapon: +40 to Attack RatingHelm and body armor: +3 to StrengthShield: +8 Defense Chipped AmethystSolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 Sol
SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + SolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7+ Chipped SapphireChipped SapphireGemRequired level: 1Weapon: Adds 1–3 cold damage (1 s chill)Helm and body armor: +10 to ManaShield: Cold resist +12% Chipped SapphireShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) Shael
ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + ShaelShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR)+ Chipped RubyChipped RubyGemRequired level: 1Weapon: Adds 3–4 fire damageHelm and body armor: +10 to LifeShield: Fire resist +12% Chipped RubyDolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 Dol
DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + DolDolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7+ Chipped EmeraldChipped EmeraldGemRequired level: 1Weapon: +10 poison damage over 3 secondsHelm and body armor: +3 to DexterityShield: Poison resist +12% Chipped EmeraldHelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% Hel
HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% + HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15%+ Chipped DiamondChipped DiamondGemRequired level: 1Weapon: +28% damage to UndeadHelm and body armor: +20 to Attack RatingShield: All resistances +6 Chipped DiamondIoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality Io
IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality+ Flawed TopazFlawed TopazGemRequired level: 5Weapon: Adds 1–14 lightning damageHelm and body armor: 13% better chance of getting magic itemsShield: Lightning resist +16% Flawed TopazLumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy Lum
LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy + LumLumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy+ Flawed AmethystFlawed AmethystGemRequired level: 5Weapon: +60 to Attack RatingHelm and body armor: +4 to StrengthShield: +12 Defense Flawed AmethystKoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity Ko
KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + KoKoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity+ Flawed SapphireFlawed SapphireGemRequired level: 5Weapon: Adds 3–5 cold damage (1.4 s chill)Helm and body armor: +17 to ManaShield: Cold resist +16% Flawed SapphireFalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength Fal
FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength + FalFalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength+ Flawed RubyFlawed RubyGemRequired level: 5Weapon: Adds 5–8 fire damageHelm and body armor: +17 to LifeShield: Fire resist +16% Flawed RubyLemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters Lem
LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + LemLemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters+ Flawed EmeraldFlawed EmeraldGemRequired level: 5Weapon: +20 poison damage over 4 secondsHelm and body armor: +4 to DexterityShield: Poison resist +16% Flawed EmeraldPulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense Pul
PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + PulPulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense+ Flawed DiamondFlawed DiamondGemRequired level: 5Weapon: +34% damage to UndeadHelm and body armor: +40 to Attack RatingShield: All resistances +8 Flawed DiamondUmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 Um
UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 + UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22+ TopazTopazGemRequired level: 12Weapon: Adds 1–22 lightning damageHelm and body armor: 16% better chance of getting magic itemsShield: Lightning resist +22% TopazMalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 Mal
MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 + MalMalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7+ AmethystAmethystGemRequired level: 12Weapon: +80 to Attack RatingHelm and body armor: +6 to StrengthShield: +18 Defense AmethystIstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items Ist
IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items+ SapphireSapphireGemRequired level: 12Weapon: Adds 4–7 cold damage (2 s chill)Helm and body armor: +24 to ManaShield: Cold resist +22% SapphireGulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist Gul
GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist + GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist+ RubyRubyGemRequired level: 12Weapon: Adds 8–12 fire damageHelm and body armor: +24 to LifeShield: Fire resist +22% RubyVexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist Vex
VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + VexVexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist+ EmeraldEmeraldGemRequired level: 12Weapon: +40 poison damage over 5 secondsHelm and body armor: +6 to DexterityShield: Poison resist +22% EmeraldOhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist Ohm
OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + OhmOhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist+ DiamondDiamondGemRequired level: 12Weapon: +44% damage to UndeadHelm and body armor: +60 to Attack RatingShield: All resistances +11 DiamondLoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist Lo
LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + LoLoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist+ Flawless TopazFlawless TopazGemRequired level: 15Weapon: Adds 1–30 lightning damageHelm and body armor: 20% better chance of getting magic itemsShield: Lightning resist +28% Flawless TopazSurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana Sur
SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + SurSurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana+ Flawless AmethystFlawless AmethystGemRequired level: 15Weapon: +100 to Attack RatingHelm and body armor: +8 to StrengthShield: +24 Defense Flawless AmethystBerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% Ber
BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8% + BerBerRuneRequired level: 63Weapon: 20% Chance of Crushing BlowHelm and body armor: Damage Reduced by 8%Shield: Damage Reduced by 8%+ Flawless SapphireFlawless SapphireGemRequired level: 15Weapon: Adds 6–10 cold damage (2.4 s chill)Helm and body armor: +31 to ManaShield: Cold resist +28% Flawless SapphireJahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life Jah
JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + JahJahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life+ Flawless RubyFlawless RubyGemRequired level: 15Weapon: Adds 10–16 fire damageHelm and body armor: +31 to LifeShield: Fire resist +28% Flawless RubyChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen Cham
ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + ChamChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen+ Flawless EmeraldFlawless EmeraldGemRequired level: 15Weapon: +60 poison damage over 6 secondsHelm and body armor: +8 to DexterityShield: Poison resist +28% Flawless EmeraldZodZodRuneRequired level: 69Weapon: IndestructibleHelm and body armor: IndestructibleShield: Indestructible Zod

4.Other Cube Recipes That Use Runes

RuneExtra ingredientItemResult
HelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% Hel+ Scroll of Town PortalScroll of Town PortalScrollOpens a portal to town when readUsed with a Hel rune in the cube to empty sockets Scroll of Town Portal+ Socketed itemSocketed itemAny socketed itemHel + Scroll of Town Portal: removes the runes, gems and jewels in the socketsThe removed pieces are destroyed; the item keeps its empty sockets Socketed itemRemoves every rune, gem and jewel from the item; the removed pieces are destroyed and the item keeps its empty sockets
RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% Ral+ ArmorArmorAny armor (representative icon)Ral: fully repairs durabilityRal + any Flawed gem: repairs it and restores its chargesHelms, belts, boots, gloves and shields count as armor tooEthereal items cannot be repaired in the cube Any armorFully repairs the armor's durability
RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% Ral+ Flawed gemFlawed gemGem (representative icon)Any Flawed gem; the type doesn't matterWith Ral and an armor: repairs it and restores its charges Any Flawed gem+ ArmorArmorAny armor (representative icon)Ral: fully repairs durabilityRal + any Flawed gem: repairs it and restores its chargesHelms, belts, boots, gloves and shields count as armor tooEthereal items cannot be repaired in the cube ArmorRepairs the armor and restores its charges
OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% Ort+ WeaponWeaponAny weapon (representative icon)Ort: fully repairs durabilityOrt + any Chipped gem: repairs it and restores its chargesEthereal items cannot be repaired in the cube Any weaponFully repairs the weapon's durability
OrtOrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% Ort+ Chipped gemChipped gemGem (representative icon)Any Chipped gem; the type doesn't matterWith Ort and a weapon: repairs it and restores its charges Any Chipped gem+ WeaponWeaponAny weapon (representative icon)Ort: fully repairs durabilityOrt + any Chipped gem: repairs it and restores its chargesEthereal items cannot be repaired in the cube WeaponRepairs the weapon and restores its charges

Ethereal items cannot be repaired in the Cube.

The unsocket recipe is mostly used to re-roll variable runewords such as Insight or Spirit on the same base item.

5.Where Runes Drop

Any monster or chest can drop runes, and the chance of high runes grows with difficulty and area level. On top of that there are two reliable sources:

SourceNormalNightmareHell
The Countess — Act 1, Forgotten Tower level 5; drops an extra rune on every killElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius El – RalRalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% RalElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius El – IoIoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality IoElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius El – IstIstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items Ist
Hellforge HammerHellforge HammerQuest item (Act IV)Dropped by Hephasto the Armorer in the River of FlameUsed at the Hellforge to smash Mephisto's SoulstoneReward: a rune and gems (the rune range depends on difficulty) Hellforge quest — Act 4; gives one rune when completedElElRuneRequired level: 11Weapon: +50 Attack Rating, +1 Light RadiusHelm and body armor: +15 Defense, +1 Light RadiusShield: +15 Defense, +1 Light Radius El – AmnAmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 AmnSolSolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 Sol – UmUmRuneRequired level: 47Weapon: 25% Chance of Open WoundsHelm and body armor: All Resistances +15Shield: All Resistances +22 UmHelHelRuneRequired level: 1Weapon: Requirements −20%Helm and body armor: Requirements −15%Shield: Requirements −15% Hel – GulGulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist Gul
  • The Countess is the fastest source of low and mid runes, going as high as Ist on Hell. The runes for Insight (Ral Tir Tal Sol) and Spirit (Tal Thul Ort Amn) are easy to collect here.
  • The Hellforge quest can be done once per difficulty; on Hell it guarantees a rune between Hel and Gul.
  • Terror Zones scale the monsters of an area up to your level, which makes them the best farming spots for high runes.
  • High runes (Vex and above) are very rare drops; before selling a Pul or better, consider the upgrade recipe.

6.How Many El Runes Make a Zod?

There are 20 upgrades from El to Pul and each one takes three runes: 3²⁰ = 3,486,784,401 El for a single Pul. From Pul to Zod there are 12 more upgrades and each takes two runes: 2¹² = 4,096.

Result: one Zod = 3,486,784,401 × 4,096 = 14,281,868,906,496 El (not counting the gems needed along the way). In practice you will never cube a Zod up from El; high runes come from drops or trading.

7.Quick Tips

  • Check the socket count before building a runeword; too many or too few sockets and the runeword will not form.
  • Insight in a polearm is one of the most valuable early runewords for your mercenary; farm its runes from the Countess.
  • If repairs get expensive, the Ral and Ort recipes restore your armor or weapon for free.
  • Don't sell Hel runes: they are useful both in low-level runewords and in the unsocket recipe.

0 Comments

No comments yet. If something's missing or wrong, say so.

Rune List: All 33 Runes, Effects, Levels and Cube Upgrades — Diablo 2 Resurrected · Zibidi Games