Mercenaries: Types, Skills, Auras and Equipment Rules
Diablo 2 Resurrected mercenaries: all 13 types in Acts 1, 2, 3 and 5, their skills and auras, the difficulties they can be hired in, their equipment rules, the resurrection cost and the most popular picks.
Mercenaries ("mercs") are helpers hired for gold in town who fight alongside your character. They are hired in Acts 1, 2, 3 and 5 (not in Act 4); each act's mercenary has its own skills and equipment rules. This guide covers every type, the difficulties they can be hired in, their skills and their equipment.
1.Basics
- A mercenary has only three slots: weapon (plus a shield in Act 3), helm and body armor. The item's requirements must be met by the merc's own strength, dexterity and level.
- A merc cannot level above your character and gains experience alongside you.
- Ethereal items never lose durability on a mercenary, so ethereal weapons and armor (more damage and defense) come free of downside.
- A dead merc is resurrected for gold at a town's mercenary NPC (Kashya, Greiz, Asheara, Qual-Kehk; Tyrael in Act 4); the cost grows with level: (level² ÷ 2, rounded down) × 15, capped at 50,000 gold. Example: a level 80 merc costs 48,000 gold.
- Hiring a new merc replaces the old one and the items on it are lost; take its gear back first.
2.Rogue Scout (Act 1)
Hire from: Kashya — Rogue Encampment · Equipment: Bow (Amazon bows included), helm, body armor
| Type | Skills | Can be hired in |
|---|---|---|
| Fire | Inner SightRequired level: 1Enemy Defense: -40 → -815Duration: 8 → 84 secondsRadius: 18 yardsMana Cost: 5Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Inner Sight · Fire ArrowRequired level: 1Converts 3 → 41% Physical Damage to Elemental DamageAttack Rating: +10 → +181%Fire Damage: 1-4 → 63-70Mana Cost: 3Exploding Arrow: +12% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Fire Arrow · Exploding ArrowRequired level: 12Requires: Fire Arrow, Multiple ShotAttack Rating: +20 → +191%Fire Damage: 5-13 → 199-226Mana Cost: 5 → 9.7Fire Arrow: +14% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Exploding Arrow | Normal, Nightmare, Hell |
| Cold | Inner SightRequired level: 1Enemy Defense: -40 → -815Duration: 8 → 84 secondsRadius: 18 yardsMana Cost: 5Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Inner Sight · Cold ArrowRequired level: 6Converts 3 → 41% Physical Damage to Elemental DamageAttack Rating: +10 → +181%Cold Damage: 3-4 → 53-56Cold Length: 4 → 26.8 secondsMana Cost: 3.5 → 5.8Ice Arrow: +12% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Cold Arrow · Freezing ArrowRequired level: 30Requires: Ice ArrowAttack Rating: +40 → +211%Cold Damage: 40-50 → 310-320Freezes for 2 secondsMana Cost: 9 → 13.7Radius: 3.3 yardsCold Arrow: +12% Cold Damage per LevelIce Arrow: +5% Freeze Length per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Freezing Arrow | Normal, Nightmare, Hell |
Inner Sight (lowers enemy defense) was added to both types in Diablo 2 Resurrected 2.4.
3.Desert Mercenary (Act 2)
Hire from: Greiz — Lut Gholein · Equipment: Spear, javelin or polearm; helm, body armor
| Type | Skills | Can be hired in |
|---|---|---|
| Combat — Prayer | JabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · PrayerRequired level: 1Heals: +2 → +25Radius: 10.6 → 36 yardsMana Cost: 1 → 4.5 per secondValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Prayer | Normal, Nightmare, Hell |
| Defensive — Defiance | JabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · DefianceRequired level: 6Defense: +70 → +260%Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Defiance | Normal, Nightmare, Hell |
| Offensive — Blessed Aim | JabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · Blessed AimRequired level: 12Requires: MightAttack Rating: +75 → +360% (Active)Attack Rating: +5 → +100% (Passive)Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Blessed Aim | Normal, Nightmare, Hell |
| Combat — Thorns | JabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · ThornsRequired level: 6250 → 1010% damage returnedAttacker Takes Damage of 4 → 144Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Thorns | Nightmare, Hell |
| Defensive — Holy Freeze | JabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · Holy FreezeRequired level: 18Requires: Holy FireCold Damage: 10-15 → 185-190 to your attackCold Damage: 2-6 → 37-76Enemies slowed 30 → 54%Radius: 4 → 16.6 yardsArea damage increases at closer rangeResist Cold: +15% Cold Damage per LevelSalvation: +7% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Holy Freeze | Nightmare, Hell |
| Offensive — Might | JabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · MightRequired level: 1Damage: +40 → +230%Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Might | Nightmare, Hell |
Since Diablo 2 Resurrected patch 2.4 all six auras can be hired in Nightmare and Hell; Normal only has Prayer, Defiance and Blessed Aim. The aura affects the merc and the party near it.
4.Iron Wolf (Act 3)
Hire from: Asheara — Kurast Docks · Equipment: One-handed sword and shield; helm, body armor
| Type | Skills | Can be hired in |
|---|---|---|
| Fire | Fire BoltRequired level: 1Fire Damage: 3-6 → 45-60Mana Cost: 2.5Fire Ball: +16% Fire Damage per LevelMeteor: +16% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Fire Bolt · Fire BallRequired level: 12Requires: Fire BoltFire Damage: 6-14 → 199-226Mana Cost: 5 → 14.5Radius: 2.6 yardsFire Bolt: +14% Fire Damage per LevelMeteor: +14% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Fire Ball · EnchantRequired level: 18Requires: Warmth, Fire BallAttack Rating: +20 → +191%Fire Damage: 8-10 → 68-89Duration: 144 → 600 secondsMana Cost: 25 → 44Warmth: +9% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Enchant | Normal, Nightmare, Hell |
| Cold | Glacial SpikeRequired level: 18Requires: Ice BlastCold Damage: 16-24 → 225-242Freeze Length: 2 → 4.2 secondsMana Cost: 10 → 19.5Radius: 2.6 yardsIce Bolt: +5% Cold Damage per LevelIce Blast: +5% Cold Damage per LevelBlizzard: +3% Freeze Length per LevelFrozen Orb: +5% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Glacial Spike · Chilling ArmorRequired level: 24Requires: Shiver ArmorDefense: +60 → +231%Cold Damage: 8-10 → 100-111Duration: 144 → 372 secondsMana Cost: 17Frozen Armor: +9% Cold Damage per LevelFrozen Armor: +10 Seconds per LevelShiver Armor: +9% Cold Damage per LevelShiver Armor: +10 Seconds per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Chilling Armor · Ice BlastRequired level: 6Requires: Ice BoltCold Damage: 8-12 → 253-266Freeze Length: 3 → 6.8 secondsMana Cost: 6 → 15.5Ice Bolt: +8% Cold Damage per LevelGlacial Spike: +10% Freeze Length per LevelBlizzard: +8% Cold Damage per LevelFrozen Orb: +8% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Ice Blast | Normal, Nightmare, Hell |
| Lightning | Charged BoltRequired level: 13 → 22 boltsLightning Damage: 2-4 → 13-15Mana Cost: 3 → 12.5Lightning: +6% Lightning Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Charged Bolt · LightningRequired level: 12Requires: Charged BoltLightning Damage: 1-40 → 1-272Mana Cost: 8 → 17.5Charged Bolt: +8% Lightning Damage per LevelNova: +8% Lightning Damage per LevelChain Lightning: +8% Lightning Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Lightning · Static FieldRequired level: 6Radius: 3.3 → 16 yardsWeakens Enemies by 25%Mana Cost: 9Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Static Field | Normal, Nightmare, Hell |
5.Barbarian (Act 5)
Hire from: Qual-Kehk — Harrogath · Equipment: A sword for the Bash type, two one-handed swords for the Frenzy type; helm, body armor
| Type | Skills | Can be hired in |
|---|---|---|
| Bash | BashRequired level: 1Damage: +50 → +145%Damage: +1 → +20Mana Cost: 2Stun: +5% Damage per LevelConcentrate: +5% Attack Rating per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Bash · StunRequired level: 12Requires: BashStun Length: 1.2 → 4.5 secondsMana Cost: 2Bash: +8% Damage per LevelConcentrate: +5% Attack Rating per LevelWar Cry: +5% Duration per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Stun · Battle CryRequired level: 18Requires: TauntRadius: 3.3 yardsEnemy Damage: -25 → -44%Enemy Defense: -50 → -88%Duration: 12 → 57.6 secondsMana Cost: 5Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Battle Cry | Normal, Nightmare, Hell |
| Frenzy | FrenzyRequired level: 24Requires: Double ThrowAttack Rating: +100 → +233%Damage: +90 → +185%Attack Speed: +7-7 → +7-42%Run/Walk Speed: +47-48 → +47-172%Duration: 6 secondsMana Cost: 3Double Swing: +8% Damage per LevelTaunt: +8% Damage per LevelIncreased Stamina: +0.4 Seconds per LevelBerserk: +1% Magic Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Frenzy · Iron SkinRequired level: 18Passive skillDefense: +30 → +220%Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Iron Skin · TauntRequired level: 6Requires: HowlTarget's Attack Rating: -5 → -43%Enemy Damage: -5 → -43%Mana Cost: 3Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Taunt | Normal, Nightmare, Hell |
The Frenzy type (two swords, the Iron Skin passive, Taunt) came with Diablo 2 Resurrected 2.4.
6.Most Popular Mercenaries and Gear
| Mercenary | Why | Common gear |
|---|---|---|
Holy FreezeRequired level: 18Requires: Holy FireCold Damage: 10-15 → 185-190 to your attackCold Damage: 2-6 → 37-76Enemies slowed 30 → 54%Radius: 4 → 16.6 yardsArea damage increases at closer rangeResist Cold: +15% Cold Damage per LevelSalvation: +7% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 2 Holy Freeze (Nightmare/Hell) | The aura slows nearby enemies; suits melee and caster characters alike. | Infinity (Conviction aura) or Insight (Meditation aura) polearm; Fortitude armor |
MightRequired level: 1Damage: +40 → +230%Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 2 Might (Nightmare/Hell) | Raises the party's physical damage; for physical builds. | Insight or Reaper's Toll (Decrepify) polearm |
PrayerRequired level: 1Heals: +2 → +25Radius: 10.6 → 36 yardsMana Cost: 1 → 4.5 per secondValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 2 Prayer | Constantly heals the party; comfortable when starting out. | Insight polearm (mana regeneration) |
FrenzyRequired level: 24Requires: Double ThrowAttack Rating: +100 → +233%Damage: +90 → +185%Attack Speed: +7-7 → +7-42%Run/Walk Speed: +47-48 → +47-172%Duration: 6 secondsMana Cost: 3Double Swing: +8% Damage per LevelTaunt: +8% Damage per LevelIncreased Stamina: +0.4 Seconds per LevelBerserk: +1% Magic Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 5 Frenzy | A tough melee fighter hitting fast and hard with two swords. | Two one-handed swords (e.g. runeword swords) |
Glacial SpikeRequired level: 18Requires: Ice BlastCold Damage: 16-24 → 225-242Freeze Length: 2 → 4.2 secondsMana Cost: 10 → 19.5Radius: 2.6 yardsIce Bolt: +5% Cold Damage per LevelIce Blast: +5% Cold Damage per LevelBlizzard: +3% Freeze Length per LevelFrozen Orb: +5% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 3 Cold | Freezes enemies; useful while progressing up to Nightmare. | One-handed sword and shield |
Insight and Infinity are polearm runewords, and only the Act 2 merc can use them because it is the only one that equips polearms.
7.Data Source
Mercenary types, skills and hire difficulties come from the Diablo 2 Resurrected 3.3 (Reign of the Warlock) game data. Equipment rules and the resurrection cost are hard-coded in the game, so they follow the known rules.




























