Games/Diablo 2 Resurrected/guide

Mercenaries: Types, Skills, Auras and Equipment Rules

Diablo 2 Resurrected mercenaries: all 13 types in Acts 1, 2, 3 and 5, their skills and auras, the difficulties they can be hired in, their equipment rules, the resurrection cost and the most popular picks.

Mercenaries ("mercs") are helpers hired for gold in town who fight alongside your character. They are hired in Acts 1, 2, 3 and 5 (not in Act 4); each act's mercenary has its own skills and equipment rules. This guide covers every type, the difficulties they can be hired in, their skills and their equipment.

1.Basics

  • A mercenary has only three slots: weapon (plus a shield in Act 3), helm and body armor. The item's requirements must be met by the merc's own strength, dexterity and level.
  • A merc cannot level above your character and gains experience alongside you.
  • Ethereal items never lose durability on a mercenary, so ethereal weapons and armor (more damage and defense) come free of downside.
  • A dead merc is resurrected for gold at a town's mercenary NPC (Kashya, Greiz, Asheara, Qual-Kehk; Tyrael in Act 4); the cost grows with level: (level² ÷ 2, rounded down) × 15, capped at 50,000 gold. Example: a level 80 merc costs 48,000 gold.
  • Hiring a new merc replaces the old one and the items on it are lost; take its gear back first.

2.Rogue Scout (Act 1)

Hire from: Kashya — Rogue Encampment · Equipment: Bow (Amazon bows included), helm, body armor

TypeSkillsCan be hired in
FireInner SightInner SightRequired level: 1Enemy Defense: -40 → -815Duration: 8 → 84 secondsRadius: 18 yardsMana Cost: 5Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Inner Sight · Fire ArrowFire ArrowRequired level: 1Converts 3 → 41% Physical Damage to Elemental DamageAttack Rating: +10 → +181%Fire Damage: 1-4 → 63-70Mana Cost: 3Exploding Arrow: +12% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Fire Arrow · Exploding ArrowExploding ArrowRequired level: 12Requires: Fire Arrow, Multiple ShotAttack Rating: +20 → +191%Fire Damage: 5-13 → 199-226Mana Cost: 5 → 9.7Fire Arrow: +14% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Exploding ArrowNormal, Nightmare, Hell
ColdInner SightInner SightRequired level: 1Enemy Defense: -40 → -815Duration: 8 → 84 secondsRadius: 18 yardsMana Cost: 5Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Inner Sight · Cold ArrowCold ArrowRequired level: 6Converts 3 → 41% Physical Damage to Elemental DamageAttack Rating: +10 → +181%Cold Damage: 3-4 → 53-56Cold Length: 4 → 26.8 secondsMana Cost: 3.5 → 5.8Ice Arrow: +12% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Cold Arrow · Freezing ArrowFreezing ArrowRequired level: 30Requires: Ice ArrowAttack Rating: +40 → +211%Cold Damage: 40-50 → 310-320Freezes for 2 secondsMana Cost: 9 → 13.7Radius: 3.3 yardsCold Arrow: +12% Cold Damage per LevelIce Arrow: +5% Freeze Length per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Freezing ArrowNormal, Nightmare, Hell

Inner Sight (lowers enemy defense) was added to both types in Diablo 2 Resurrected 2.4.

3.Desert Mercenary (Act 2)

Hire from: Greiz — Lut Gholein · Equipment: Spear, javelin or polearm; helm, body armor

TypeSkillsCan be hired in
Combat — PrayerJabJabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · PrayerPrayerRequired level: 1Heals: +2 → +25Radius: 10.6 → 36 yardsMana Cost: 1 → 4.5 per secondValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level PrayerNormal, Nightmare, Hell
Defensive — DefianceJabJabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · DefianceDefianceRequired level: 6Defense: +70 → +260%Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level DefianceNormal, Nightmare, Hell
Offensive — Blessed AimJabJabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · Blessed AimBlessed AimRequired level: 12Requires: MightAttack Rating: +75 → +360% (Active)Attack Rating: +5 → +100% (Passive)Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Blessed AimNormal, Nightmare, Hell
Combat — ThornsJabJabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · ThornsThornsRequired level: 6250 → 1010% damage returnedAttacker Takes Damage of 4 → 144Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level ThornsNightmare, Hell
Defensive — Holy FreezeJabJabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · Holy FreezeHoly FreezeRequired level: 18Requires: Holy FireCold Damage: 10-15 → 185-190 to your attackCold Damage: 2-6 → 37-76Enemies slowed 30 → 54%Radius: 4 → 16.6 yardsArea damage increases at closer rangeResist Cold: +15% Cold Damage per LevelSalvation: +7% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Holy FreezeNightmare, Hell
Offensive — MightJabJabRequired level: 1Attack Rating: +10 → +181%Damage: -15 → +42%Mana Cost: 2 → 6.7Multiple HitsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Jab · MightMightRequired level: 1Damage: +40 → +230%Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level MightNightmare, Hell

Since Diablo 2 Resurrected patch 2.4 all six auras can be hired in Nightmare and Hell; Normal only has Prayer, Defiance and Blessed Aim. The aura affects the merc and the party near it.

4.Iron Wolf (Act 3)

Hire from: Asheara — Kurast Docks · Equipment: One-handed sword and shield; helm, body armor

TypeSkillsCan be hired in
FireFire BoltFire BoltRequired level: 1Fire Damage: 3-6 → 45-60Mana Cost: 2.5Fire Ball: +16% Fire Damage per LevelMeteor: +16% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Fire Bolt · Fire BallFire BallRequired level: 12Requires: Fire BoltFire Damage: 6-14 → 199-226Mana Cost: 5 → 14.5Radius: 2.6 yardsFire Bolt: +14% Fire Damage per LevelMeteor: +14% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Fire Ball · EnchantEnchantRequired level: 18Requires: Warmth, Fire BallAttack Rating: +20 → +191%Fire Damage: 8-10 → 68-89Duration: 144 → 600 secondsMana Cost: 25 → 44Warmth: +9% Fire Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level EnchantNormal, Nightmare, Hell
ColdGlacial SpikeGlacial SpikeRequired level: 18Requires: Ice BlastCold Damage: 16-24 → 225-242Freeze Length: 2 → 4.2 secondsMana Cost: 10 → 19.5Radius: 2.6 yardsIce Bolt: +5% Cold Damage per LevelIce Blast: +5% Cold Damage per LevelBlizzard: +3% Freeze Length per LevelFrozen Orb: +5% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Glacial Spike · Chilling ArmorChilling ArmorRequired level: 24Requires: Shiver ArmorDefense: +60 → +231%Cold Damage: 8-10 → 100-111Duration: 144 → 372 secondsMana Cost: 17Frozen Armor: +9% Cold Damage per LevelFrozen Armor: +10 Seconds per LevelShiver Armor: +9% Cold Damage per LevelShiver Armor: +10 Seconds per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Chilling Armor · Ice BlastIce BlastRequired level: 6Requires: Ice BoltCold Damage: 8-12 → 253-266Freeze Length: 3 → 6.8 secondsMana Cost: 6 → 15.5Ice Bolt: +8% Cold Damage per LevelGlacial Spike: +10% Freeze Length per LevelBlizzard: +8% Cold Damage per LevelFrozen Orb: +8% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Ice BlastNormal, Nightmare, Hell
LightningCharged BoltCharged BoltRequired level: 13 → 22 boltsLightning Damage: 2-4 → 13-15Mana Cost: 3 → 12.5Lightning: +6% Lightning Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Charged Bolt · LightningLightningRequired level: 12Requires: Charged BoltLightning Damage: 1-40 → 1-272Mana Cost: 8 → 17.5Charged Bolt: +8% Lightning Damage per LevelNova: +8% Lightning Damage per LevelChain Lightning: +8% Lightning Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Lightning · Static FieldStatic FieldRequired level: 6Radius: 3.3 → 16 yardsWeakens Enemies by 25%Mana Cost: 9Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Static FieldNormal, Nightmare, Hell

5.Barbarian (Act 5)

Hire from: Qual-Kehk — Harrogath · Equipment: A sword for the Bash type, two one-handed swords for the Frenzy type; helm, body armor

TypeSkillsCan be hired in
BashBashBashRequired level: 1Damage: +50 → +145%Damage: +1 → +20Mana Cost: 2Stun: +5% Damage per LevelConcentrate: +5% Attack Rating per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Bash · StunStunRequired level: 12Requires: BashStun Length: 1.2 → 4.5 secondsMana Cost: 2Bash: +8% Damage per LevelConcentrate: +5% Attack Rating per LevelWar Cry: +5% Duration per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Stun · Battle CryBattle CryRequired level: 18Requires: TauntRadius: 3.3 yardsEnemy Damage: -25 → -44%Enemy Defense: -50 → -88%Duration: 12 → 57.6 secondsMana Cost: 5Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Battle CryNormal, Nightmare, Hell
FrenzyFrenzyFrenzyRequired level: 24Requires: Double ThrowAttack Rating: +100 → +233%Damage: +90 → +185%Attack Speed: +7-7 → +7-42%Run/Walk Speed: +47-48 → +47-172%Duration: 6 secondsMana Cost: 3Double Swing: +8% Damage per LevelTaunt: +8% Damage per LevelIncreased Stamina: +0.4 Seconds per LevelBerserk: +1% Magic Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Frenzy · Iron SkinIron SkinRequired level: 18Passive skillDefense: +30 → +220%Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Iron Skin · TauntTauntRequired level: 6Requires: HowlTarget's Attack Rating: -5 → -43%Enemy Damage: -5 → -43%Mana Cost: 3Values are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level TauntNormal, Nightmare, Hell

The Frenzy type (two swords, the Iron Skin passive, Taunt) came with Diablo 2 Resurrected 2.4.

MercenaryWhyCommon gear
Holy FreezeHoly FreezeRequired level: 18Requires: Holy FireCold Damage: 10-15 → 185-190 to your attackCold Damage: 2-6 → 37-76Enemies slowed 30 → 54%Radius: 4 → 16.6 yardsArea damage increases at closer rangeResist Cold: +15% Cold Damage per LevelSalvation: +7% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 2 Holy Freeze (Nightmare/Hell)The aura slows nearby enemies; suits melee and caster characters alike.Infinity (Conviction aura) or Insight (Meditation aura) polearm; Fortitude armor
MightMightRequired level: 1Damage: +40 → +230%Radius: 10.6 → 36 yardsValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 2 Might (Nightmare/Hell)Raises the party's physical damage; for physical builds.Insight or Reaper's Toll (Decrepify) polearm
PrayerPrayerRequired level: 1Heals: +2 → +25Radius: 10.6 → 36 yardsMana Cost: 1 → 4.5 per secondValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 2 PrayerConstantly heals the party; comfortable when starting out.Insight polearm (mana regeneration)
FrenzyFrenzyRequired level: 24Requires: Double ThrowAttack Rating: +100 → +233%Damage: +90 → +185%Attack Speed: +7-7 → +7-42%Run/Walk Speed: +47-48 → +47-172%Duration: 6 secondsMana Cost: 3Double Swing: +8% Damage per LevelTaunt: +8% Damage per LevelIncreased Stamina: +0.4 Seconds per LevelBerserk: +1% Magic Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 5 FrenzyA tough melee fighter hitting fast and hard with two swords.Two one-handed swords (e.g. runeword swords)
Glacial SpikeGlacial SpikeRequired level: 18Requires: Ice BlastCold Damage: 16-24 → 225-242Freeze Length: 2 → 4.2 secondsMana Cost: 10 → 19.5Radius: 2.6 yardsIce Bolt: +5% Cold Damage per LevelIce Blast: +5% Cold Damage per LevelBlizzard: +3% Freeze Length per LevelFrozen Orb: +5% Cold Damage per LevelValues are for the player skill's levels; on a mercenary the skill level rises with the mercenary's level Act 3 ColdFreezes enemies; useful while progressing up to Nightmare.One-handed sword and shield

Insight and Infinity are polearm runewords, and only the Act 2 merc can use them because it is the only one that equips polearms.

7.Data Source

Mercenary types, skills and hire difficulties come from the Diablo 2 Resurrected 3.3 (Reign of the Warlock) game data. Equipment rules and the resurrection cost are hard-coded in the game, so they follow the known rules.

0 Comments

No comments yet. If something's missing or wrong, say so.

Mercenaries: Types, Skills, Auras and Equipment Rules — Diablo 2 Resurrected · Zibidi Games