Shield and Helm Runewords: Spirit, Dream, Exile, Delirium and More
All 23 shield and helm runewords with their runes, sockets, level and full stats, including the 2.6 helm runewords and Coven and Vigilance from Reign of the Warlock.
Every runeword you can make in a shield or a helm in Diablo 2 Resurrected: rune order, socket count, level requirement and the complete list of stats. The new runewords added in Reign of the Warlock (RotW) are included.
Other guides: Rune List, Body Armor Runewords, Weapon Runewords.
1.How to Make a Shield or Helm Runeword
- The base item must be normal (white/grey) or Superior quality; magic, rare, set and unique items cannot become a runeword.
- Runewords listed for "Shields" also work in Paladin shields and Necromancer shrunken heads; those listed for "Paladin shields" only work in Paladin shields.
- Runewords listed for "Helms" also work in Barbarian helms, Druid pelts and circlets.
- The number of sockets must exactly match the number of runes, and the runes must go in in the order shown.
- According to the source data, the six helm runewords added in 2.6 (Metamorphosis, Ground, Temper, Hearth, Cure, Bulwark) are ladder-only in LoD mode and can also be made on non-ladder in RotW mode.
2.Summary Table
Sorted by level requirement. The full stats are below, under each runeword's own heading.
| Runeword | Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|---|
| Nadir | NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill | Helms | 2 | 13 | LoD |
| Ancients' Pledge | RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% | Shields | 3 | 21 | LoD |
| Spirit | TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Shields | 4 | 25 | v1.10 |
| Lore | OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Helms | 2 | 27 | LoD |
| Radiance | NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana | Helms | 3 | 27 | LoD |
| Rhyme | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Shields | 2 | 29 | LoD |
| Bulwark | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Helms | 3 | 35 | v2.6 |
| Cure | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% | Helms | 3 | 35 | v2.6 |
| Ground | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% | Helms | 3 | 35 | v2.6 |
| Hearth | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Helms | 3 | 35 | v2.6 |
| Temper | ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% | Helms | 3 | 35 | v2.6 |
| Splendor | EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy | Shields | 2 | 37 | v1.10 |
| Wisdom | PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | Helms | 3 | 45 | v2.4 |
| Sanctuary | KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 | Shields | 3 | 49 | v1.10 |
| Coven | IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality | Helms | 3 | 51 | RotW |
| Delirium | LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality | Helms | 3 | 51 | v1.10 |
| Vigilance | DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Grimoires (Warlock), Shields, Shrunken heads (Necromancer), Targes (Paladin) | 2 | 53 | RotW |
| Flickering Flame | NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist | Helms | 3 | 55 | v2.4 |
| Exile | VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 | Paladin shields | 4 | 57 | v1.10 |
| Dragon | SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Shields, Body armor | 3 | 61 | v1.10 |
| Dream | IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense | Helms, Shields | 3 | 65 | v1.10 |
| Phoenix | VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life | Shields | 4 | 65 | v1.10 |
| Metamorphosis | IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength | Helms | 3 | 67 | v2.6 |
3.Nadir
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + TirRuneRequired level: 13Weapon: +2 to Mana after each KillHelm and body armor: +2 to Mana after each KillShield: +2 to Mana after each Kill | Helms | 2 | 13 | LoD |
- +50% Enhanced Defense
- +10 Defense
- +30 Defense vs. Missile
- Level 13 Cloak of Shadows (9 Charges)
- +2 to Mana after each Kill
- +5 to Strength
- -33% Extra Gold from Monsters
- -3 to Light Radius
4.Ancients' Pledge
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% | Shields | 3 | 21 | LoD |
- +50% Enhanced Defense
- Cold Resist +43%
- Fire Resist +48%
- Lightning Resist +48%
- Poison Resist +48%
- 10% Damage Taken Goes to Mana
5.Spirit
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + AmnRuneRequired level: 25Weapon: 7% Life Stolen per HitHelm and body armor: Attacker Takes Damage of 14Shield: Attacker Takes Damage of 14 | Shields | 4 | 25 | v1.10 |
Spirit can also be made in a sword; the weapon version is in the Weapon Runewords guide.
- +2 to All Skills
- +25–35% Faster Cast Rate
- +55% Faster Hit Recovery
- +250 Defense vs. Missile
- +22 to Vitality
- +89–112 to Mana
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- +3–8 Magic Absorb
- Attacker Takes Damage of 14
6.Lore
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Helms | 2 | 27 | LoD |
- +1 to All Skills
- +10 to Energy
- +2 to Mana after each Kill
- Lightning Resist +30%
- Damage Reduced by 7
- +2 to Light Radius
7.Radiance
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana | Helms | 3 | 27 | LoD |
- +75% Enhanced Defense
- +30 Defense vs. Missile
- +10 to Energy
- +10 to Vitality
- 15% Damage Taken Goes to Mana
- Magic Damage Reduced by 3
- +33 to Mana
- Damage Reduced by 7
- +5 to Light Radius
8.Rhyme
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% | Shields | 2 | 29 | LoD |
- 20% Increased Chance of Blocking
- +40% Faster Block Rate
- All Resistances +25
- Regenerate Mana 15%
- Cannot Be Frozen
- 50% Extra Gold from Monsters
- 25% Better Chance of Getting Magic Items
9.Bulwark
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Helms | 3 | 35 | v2.6 |
- +20% Faster Hit Recovery
- 4–6% Life Stolen per Hit
- +75–100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Replenish Life +30
- Damage Reduced by 7
- Physical Damage Received Reduced by 10–15%
10.Cure
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + TalRuneRequired level: 17Weapon: +75 Poison Damage over 5 secondsHelm and body armor: Poison Resist +30%Shield: Poison Resist +35% | Helms | 3 | 35 | v2.6 |
- Level 1 Cleansing Aura When Equipped
- +20% Faster Hit Recovery
- +75–100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Poison Resist +40–60%
- Poison Length Reduced by 50%
11.Ground
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + OrtRuneRequired level: 21Weapon: Adds 1–50 Lightning DamageHelm and body armor: Lightning Resist +30%Shield: Lightning Resist +35% | Helms | 3 | 35 | v2.6 |
- +20% Faster Hit Recovery
- +75–100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Lightning Resist +40–60%
- Lightning Absorb +10–15%
12.Hearth
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + ThulRuneRequired level: 23Weapon: Adds 3–14 Cold Damage (3 sec chill)Helm and body armor: Cold Resist +30%Shield: Cold Resist +35% | Helms | 3 | 35 | v2.6 |
- +20% Faster Hit Recovery
- +75–100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Cold Resist +40–60%
- Cold Absorb +10–15%
- Cannot Be Frozen
13.Temper
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
ShaelRuneRequired level: 29Weapon: 20% Increased Attack Speed (IAS)Helm and body armor: 20% Faster Hit Recovery (FHR)Shield: 20% Faster Block Rate (FBR) + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% | Helms | 3 | 35 | v2.6 |
- +20% Faster Hit Recovery
- +75–100% Enhanced Defense
- +10 to Vitality
- Increase Maximum Life 5%
- Fire Resist +40–60%
- Fire Absorb +10–15%
14.Splendor
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
EthRuneRequired level: 15Weapon: −25% Target DefenseHelm and body armor: Regenerate Mana 15%Shield: Regenerate Mana 15% + LumRuneRequired level: 37Weapon: +10 to EnergyHelm and body armor: +10 to EnergyShield: +10 to Energy | Shields | 2 | 37 | v1.10 |
- +1 to All Skills
- +10% Faster Cast Rate
- +20% Faster Block Rate
- +60–100% Enhanced Defense
- +10 to Energy
- Regenerate Mana 15%
- 50% Extra Gold from Monsters
- 20% Better Chance of Getting Magic Items
- +3 to Light Radius
15.Wisdom
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + IthRuneRequired level: 15Weapon: +9 to Maximum DamageHelm and body armor: 15% Damage Taken Goes to ManaShield: 15% Damage Taken Goes to Mana + EldRuneRequired level: 11Weapon: +75% Damage to Undead, +50 Attack Rating against UndeadHelm and body armor: 15% Slower Stamina DrainShield: +7% Increased Chance of Blocking | Helms | 3 | 45 | v2.4 |
- +33% Piercing Attack
- +15–25% Bonus to Attack Rating
- 4–8% Mana Stolen per Hit
- +30% Enhanced Defense
- +10 to Energy
- 15% Slower Stamina Drain
- Cannot Be Frozen
- +5 to Mana after each Kill
- 15% Damage Taken Goes to Mana
16.Sanctuary
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + KoRuneRequired level: 39Weapon: +10 to DexterityHelm and body armor: +10 to DexterityShield: +10 to Dexterity + MalRuneRequired level: 49Weapon: Prevent Monster HealHelm and body armor: Magic Damage Reduced by 7Shield: Magic Damage Reduced by 7 | Shields | 3 | 49 | v1.10 |
- +20% Faster Hit Recovery
- +20% Faster Block Rate
- 20% Increased Chance of Blocking
- +130–160% Enhanced Defense
- +250 Defense vs. Missile
- +20 to Dexterity
- All Resistances +50–70
- Magic Damage Reduced by 7
- Level 12 Slow Missiles (60 Charges)
17.Coven
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + RalRuneRequired level: 19Weapon: Adds 5–30 Fire DamageHelm and body armor: Fire Resist +30%Shield: Fire Resist +35% + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality | Helms | 3 | 51 | RotW |
- 5% chance to cast level 10 Sigil Lethargy when struck
- +1 to All Skills
- +20% Faster Cast Rate
- +30–50% Enhanced Defense
- +1–5 Life after each Kill
- 26–40% Better Chance of Getting Magic Items
- Fire Resist +30%
- +10 to Vitality
18.Delirium
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
LemRuneRequired level: 43Weapon: 75% Extra Gold from MonstersHelm and body armor: 50% Extra Gold from MonstersShield: 50% Extra Gold from Monsters + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality | Helms | 3 | 51 | v1.10 |
- 1% chance to cast level 50 Delirium (morph) when struck
- 6% chance to cast level 14 Mind Blast when struck
- 14% chance to cast level 13 Terror when struck
- 11% chance to cast level 18 Confuse on striking
- +2 to All Skills
- +261 Defense
- +10 to Vitality
- 50% Extra Gold from Monsters
- 25% Better Chance of Getting Magic Items
- Level 17 Attract (60 Charges)
19.Vigilance
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 + GulRuneRequired level: 53Weapon: 20% Bonus to Attack RatingHelm and body armor: +5% to Maximum Poison ResistShield: +5% to Maximum Poison Resist | Grimoires (Warlock), Shields, Shrunken heads (Necromancer), Targes (Paladin) | 2 | 53 | RotW |
Added in Reign of the Warlock; it can also be made in the Warlock's Grimoire.
- 5% chance to cast level 10 Ring of Fire when struck
- +10% Faster Run/Walk
- +30% Faster Block Rate
- +20–40 to Life
- +20–40 to Mana
- All Resistances +25–35
- +75–100% Enhanced Defense
- Replenish Life +7
- +5% to Maximum Poison Resist
20.Flickering Flame
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
NefRuneRequired level: 13Weapon: KnockbackHelm and body armor: +30 Defense vs. MissileShield: +30 Defense vs. Missile + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist | Helms | 3 | 55 | v2.4 |
- Level 4–8 Resist Fire Aura When Equipped
- +3 to Fire Skills
- -10–15% to Enemy Fire Resistance
- +30% Enhanced Defense
- +30 Defense vs. Missile
- +50–75 to Mana
- Half Freeze Duration
- +5% to Maximum Fire Resist
- Poison Length Reduced by 50%
21.Exile
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + OhmRuneRequired level: 57Weapon: +50% Enhanced DamageHelm and body armor: +5% to Maximum Cold ResistShield: +5% to Maximum Cold Resist + IstRuneRequired level: 51Weapon: 30% Better Chance of Getting Magic ItemsHelm and body armor: 25% Better Chance of Getting Magic ItemsShield: 25% Better Chance of Getting Magic Items + DolRuneRequired level: 31Weapon: Hit Causes Monster to Flee 25%Helm and body armor: Replenish Life +7Shield: Replenish Life +7 | Paladin shields | 4 | 57 | v1.10 |
- 15% chance to cast level 5 Life Tap on striking
- Level 13–16 Defiance Aura When Equipped
- +2 to Offensive Auras (Paladin only)
- +30% Faster Block Rate
- Freezes Target
- +220–260% Enhanced Defense
- Replenish Life +7
- +5% to Maximum Cold Resist
- +5% to Maximum Fire Resist
- 25% Better Chance of Getting Magic Items
- Repairs 1 Durability in 4 Seconds
22.Dragon
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
SurRuneRequired level: 61Weapon: Hit Blinds TargetHelm and body armor: Maximum Mana +5%Shield: +50 to Mana + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + SolRuneRequired level: 27Weapon: +9 to Minimum DamageHelm and body armor: Damage Reduced by 7Shield: Damage Reduced by 7 | Shields, Body armor | 3 | 61 | v1.10 |
Can be made in a shield or body armor; lines marked "armor only / shields only" apply only to that item.
- 20% chance to cast level 18 Venom when struck
- 12% chance to cast level 15 Hydra on striking
- Level 14 Holy Fire Aura When Equipped
- +360 Defense
- +230 Defense vs. Missile
- +3–5 to All Attributes
- +0.375 to Strength per character level (+37 at level 99)
- Increase Maximum Mana 5% (Armor only)
- +50 to Mana (Shields only)
- +5% to Maximum Lightning Resist
- Damage Reduced by 7
23.Dream
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life + PulRuneRequired level: 45Weapon: +75% Damage to Demons, +100 Attack Rating against DemonsHelm and body armor: +30% Enhanced DefenseShield: +30% Enhanced Defense | Helms, Shields | 3 | 65 | v1.10 |
Can be made in a helm or a shield; lines marked "helms only / shields only" apply only to that item.
- 10% chance to cast level 15 Confuse when struck
- Level 15 Holy Shock Aura When Equipped
- +20–30% Faster Hit Recovery
- +30% Enhanced Defense
- +150–220 Defense
- +10 to Vitality
- Increase Maximum Life 5% (Helms only)
- +50 to Life (Shields only)
- +0.625 to Mana per character level (+61 at level 99)
- All Resistances +5–20
- 12–25% Better Chance of Getting Magic Items
24.Phoenix
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + VexRuneRequired level: 55Weapon: 7% Mana Stolen per HitHelm and body armor: +5% to Maximum Fire ResistShield: +5% to Maximum Fire Resist + LoRuneRequired level: 59Weapon: 20% Deadly StrikeHelm and body armor: +5% to Maximum Lightning ResistShield: +5% to Maximum Lightning Resist + JahRuneRequired level: 65Weapon: Ignore Target's DefenseHelm and body armor: Maximum Life +5%Shield: +50 to Life | Shields | 4 | 65 | v1.10 |
Phoenix can also be made in a weapon; the weapon version is in the Weapon Runewords guide.
- 100% chance to cast level 40 Blaze when you level up
- 40% chance to cast level 22 Firestorm on striking
- Level 10–15 Redemption Aura When Equipped
- +350–400 Defense vs. Missile
- +350–400% Enhanced Damage
- -28% to Enemy Fire Resistance
- +50 to Life
- +5% to Maximum Lightning Resist
- +10% to Maximum Fire Resist
- +15–21 Fire Absorb
25.Metamorphosis
| Runes | Base | Sockets | Level | Version |
|---|---|---|---|---|
IoRuneRequired level: 35Weapon: +10 to VitalityHelm and body armor: +10 to VitalityShield: +10 to Vitality + ChamRuneRequired level: 67Weapon: Freezes Target +3Helm and body armor: Cannot Be FrozenShield: Cannot Be Frozen + FalRuneRequired level: 41Weapon: +10 to StrengthHelm and body armor: +10 to StrengthShield: +10 to Strength | Helms | 3 | 67 | v2.6 |
While in Werewolf or Werebear form, the Druid's strikes place a 180-second Mark on the enemy; the bonuses each Mark grants are listed below.
- Werewolf strikes grant a Mark for 180 seconds
- Mark of the Wolf: +30% Bonus to Attack Rating, Increase Maximum Life 40%
- Werebear strikes grant a Mark for 180 seconds
- Mark of the Bear: +25% Increased Attack Speed, Physical Damage Received Reduced by 20%
- +5 to Shape Shifting Skills (Druid only)
- 25% Chance of Crushing Blow
- +50–80% Enhanced Defense
- +10 to Strength
- +10 to Vitality
- All Resistances +10
- Cannot Be Frozen
26.Data Source
Values are for Diablo 2 Resurrected 3.3 (Reign of the Warlock). Ranged values (e.g. +250–290%) are rolled once when the runeword is created and never change afterwards.





























